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Dog
post Dec 5 2003, 09:41 PM
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Moving Target
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I just got out of a police training seminar-- (I'm not a cop, but I work with them in a few different ways.) -- where I had to watch a couple of training videos in which police officers were killed or seriously injured by gun-or-knife-happy criminals. When they didn't see the threat in time or didn't get their gun out quickly enough.

I gotta tell you guys, it was moving, scary stuff. I feel compelled to address this in my games. The screaming pleading for one's life. The desperation as a person struggles to fend off a huge, coked-up attacker. The sounds of a cop's skull being cracked. I'm not a stranger to violence, I've been in fistfights and made arrests myself, but there's no way I can describe to you guys how brutal this stuff was...

I know that it's just a game we play, and that we don't want to take it too seriously, but man, I gotta say: What I saw today is really going to affect how I regard the actions of my game's characters. Anyway, I leave it open for discussion....
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Prospero
post Dec 5 2003, 09:53 PM
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Illuminate of the New Dawn
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And what if that huge, coked-up attacker was a troll? :eek:

I've always found that my newbie players were really interested in the hack-n-slash (shoot-and-burn?) [and this is a game, after all. There's nothing wrong with a little suspension of reality coupled with mindless violence, as long as it doens't get out of hand] aspects of the game but as they played more and got more into it, they tended to mellow out and kill as few people as possible. Imagery like that would always help things along, I suppose.

And Ancient History is certainly correct. But think about one of the posts in the intro to the SRComp (in the shadowcell section) - the physad who confesses to having killed someone for the price of a nuke-it burger because he was so hungry he just didn't care. So that gritty horribleness DEFINATELY exists in shadowrun and could make an interesting (if disturbing) encounter for runners who are getting a little high-and-mighty.
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Posts in this topic
- Dog   Reality intrudes....   Dec 5 2003, 09:41 PM
- - Ancient History   Careful descriptive text can sometimes derail game...   Dec 5 2003, 09:44 PM
- - Prospero   And what if that huge, coked-up attacker was a tro...   Dec 5 2003, 09:53 PM
- - BumsofTacoma   thats the sad aspect of reality people die. Its no...   Dec 5 2003, 09:53 PM
- - Backgammon   Actually, I gained a better respect and understand...   Dec 5 2003, 10:09 PM
- - Adarael   QUOTE Careful descriptive text can sometimes derai...   Dec 5 2003, 11:32 PM
- - moosegod   Well, I tend to avoid unecessary killing in SR. M...   Dec 5 2003, 11:34 PM
- - Austere Emancipator   I always try to describe violence to be as horribl...   Dec 5 2003, 11:35 PM
- - Kagetenshi   Those of my characters who kill people a lot tend ...   Dec 5 2003, 11:51 PM
- - Dog   Thanks for your input guys, I've also noticed ...   Dec 10 2003, 08:25 PM
- - Fahr   while new to these boards I have played SR for man...   Dec 10 2003, 08:47 PM
- - Fortune   QUOTE (Dog) Also interesting to note who's pos...   Dec 10 2003, 11:41 PM
- - 6thDragon   I know what you mean about players maturing and to...   Dec 11 2003, 12:09 AM
- - Kagetenshi   That'd do it. ~J   Dec 11 2003, 12:29 AM
- - Elfie   It does leave a lot open to the GM to describe the...   Dec 11 2003, 12:30 AM
- - Kagetenshi   From one of my character's backstories: QUOTE...   Dec 11 2003, 01:05 AM
- - Crimson Jack   My gaming group doesn't "hate cops" ...   Dec 11 2003, 01:07 AM
- - moosegod   You a sick puppy, you realize that? Kagetenshi? A...   Dec 11 2003, 01:10 AM
- - Kagetenshi   I realize it, and love every minute of it ~J   Dec 11 2003, 01:13 AM
- - Sahandrian   QUOTE (moosegod) You a sick puppy, you realize tha...   Dec 11 2003, 01:18 AM
- - Kagetenshi   Oh, I do that too. I'll post my current charac...   Dec 11 2003, 01:30 AM
- - D.Generate   correct me if i'm wrong but the reason its cal...   Dec 11 2003, 01:36 AM
- - Austere Emancipator   If you don't want to go out of your way to acq...   Dec 11 2003, 01:57 AM
- - Fortune   D.Generate: Nice rant, but you know next to nothin...   Dec 11 2003, 02:00 AM
- - leemur   QUOTE (Fortune)D.Generate: Nice rant, but you know...   Dec 11 2003, 05:40 AM
- - Siege   Well, I think it's fair to say that anyone who...   Dec 11 2003, 05:55 AM
- - Kagetenshi   QUOTE I am getting nervous because her voice is ca...   Dec 11 2003, 06:24 AM
- - Arethusa   Siege, to be fair, there isn't anything inhere...   Dec 11 2003, 06:31 AM
- - Dim Sum   QUOTE (Arethusa @ Dec 11 2003, 06:31 AM) Also...   Dec 11 2003, 06:35 AM
- - Tanka   I can honestly say that none of my characters have...   Dec 11 2003, 07:07 AM
- - D.Generate   QUOTE (leemur) QUOTE (Fortune)D.Generate: Nice ran...   Dec 11 2003, 10:22 PM
- - Tanka   QUOTE (D.Generate) True I don't know about mos...   Dec 11 2003, 10:26 PM
- - Siege   QUOTE (Arethusa) Siege, to be fair, there isn...   Dec 11 2003, 10:32 PM
- - gknoy   QUOTE (Arethusa @ Dec 11 2003, 06:31 AM)Also,...   Dec 11 2003, 11:20 PM
- - D.Generate   QUOTE (tanka) I'm not even going to go into t...   Dec 11 2003, 11:49 PM
- - Siege   QUOTE (D.Generate) But for the most part none of...   Dec 11 2003, 11:51 PM
- - Fortune   A shining example of how to win friends and influe...   Dec 11 2003, 11:54 PM
- - Tanka   Always. And, you know, D... Sarcasm is a hard th...   Dec 11 2003, 11:56 PM
- - Kagetenshi   I am swayed already. ~J   Dec 12 2003, 12:29 AM
- - D.Generate   Couldn't detect sarcasm?? Come on Tanka how m...   Dec 12 2003, 02:11 AM
- - gknoy   QUOTE (D.Generate) Excuse me for not putting perio...   Dec 12 2003, 02:12 AM
- - Adarael   QUOTE I'm sorry I didn't realize this was ...   Dec 12 2003, 02:18 AM
- - Dim Sum   QUOTE (Siege) QUOTE (D.Generate @ Dec 11 2003...   Dec 12 2003, 03:33 AM
- - Dim Sum   Ahh, c'mon, guys, the man's apologised and...   Dec 12 2003, 03:42 AM
- - nezumi   This has definitely got to be one of the funniest ...   Dec 12 2003, 03:51 AM
- - Dim Sum   Heh, Nezumi, don't tell my mother. Truth be ...   Dec 12 2003, 03:56 AM
- - Tanka   *pulls out his stake* No, I'm not responding ...   Dec 12 2003, 04:00 AM
- - Siege   QUOTE (tanka) *pulls out his stake* No, I'm n...   Dec 12 2003, 04:13 AM
- - Tanka   QUOTE (Siege) QUOTE (tanka @ Dec 12 2003, 04:...   Dec 12 2003, 04:18 AM
- - Req   Well, this thread got even more off-topic than usu...   Dec 12 2003, 05:37 PM
- - D.Generate   props for being off topic? Doing that isn't h...   Dec 12 2003, 10:35 PM
- - gknoy   QUOTE (D.Generate @ Dec 12 2003, 05:35 PM) pr...   Dec 12 2003, 11:25 PM
- - Tanka   QUOTE (gknoy @ Dec 12 2003, 06:25 PM) QUOTE (...   Dec 12 2003, 11:26 PM
- - Dog   *sigh* Everyone gets a chance to speak.... D. Gen...   Jan 8 2004, 01:05 AM
- - Voran   QUOTE (Dog) Thanks for your input guys, I've a...   Mar 2 2004, 01:18 PM
- - Abstruse   I'm in the unfortunately circumstance of haing...   Mar 2 2004, 02:01 PM
- - Kagetenshi   If you have a Yellow Crystal, interrogating the co...   Mar 2 2004, 04:18 PM
- - Solstice   Well Degenerate has no clue wtf he is talking abou...   Mar 2 2004, 07:52 PM


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