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Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 26-February 02 From: Somewhere in Iraq Member No.: 1,789 ![]() |
I've noticed that most people have made a character with some type of military background and that sometimes the skills don't really make sense for the background. So, I was wondering what would be a normal skillset for a soldier in the UCAS/CAS/Sioux/Pueblo/Aztlan army? I'm talking standard infantry soldier and then from there what would be the specialized skills for say, a drone rigger, magic support, heavy weapons support, and several other MOSs. I'm also kind of interested because of a future campaign idea as well. Thanks.
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
Because, if you just grab someone off the street and slap skillwires on them and send them into battle, they're going to act like some schmoe you just grabbed off the street. They'll probably panic, freak out, and shoot the wrong thing (but with very high skill), or just do something catastrophically stupid. I'm suggesting that the training exists for purposes other than imparting skill. Although, like Lagomorph said, you could chip them with weapon skills, knowledge skills, and a personafix, but at that point why don't you just save a whole bunch of money and buy a drone? |
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Lo-Fi Version | Time is now: 23rd July 2025 - 01:27 AM |
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