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Moving Target ![]() ![]() Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 ![]() |
I was wondering if anyone had any ideas for a martial arts system for 4th ed.
Personally I hated the maneuvers in 3rd ed. I would prefer a series of skills which would cover the general effect as opposed to each maneuver listed. I was thinking sort of an effects based game so that you would need rules for individual martial arts. (ie no Judo skill but maybe a Grappling skill) I wanted it to stay quick like the rest of the system but cover more then I punch/kick you for more damage. Any thoughts? |
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 ![]() |
It's going to have to be complicated to be useful, though. ;)
I'm horribly frustrated by Unarmed Combat (Martial Arts). I think that is the gimpiest excuse for a specialization I've ever seen. Because, seriously, when would "Martial Arts" not apply? Why not simply say "Unarmed combat is at +2 dice for 2 bp"? I tried to at least tone it down for my character, by selecting a specific art, and getting a general list of the techniques they use. However, since any decent martial art has provisions for punching, kicking, grappling and disarming, that's still effectively the same thing. I have a vague system in mind where you purchase Unarmed Combat as normal, and then each point can be used to buy two points of subsytems. Specialization would apply to one specific subsystem, like "grappling" "disarming" "close combat" "parrying" "non-lethal" "submission". That's still not great, but a bit of an improvement. In an ideal world, you would have a manuevers system in place. Honestly, unarmed combat gets the shaft in SR (which is really okay, otherwise you end up like d20 modern, where people forgo guns for fists), and it could use some punching up (ha!). The fact that it takes a complex action to make an unarmed attack suggests that they should be at least a bit more flexible than ranged, which has SA/BF/FA and the complexities therein.... |
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