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Moving Target ![]() ![]() Group: Members Posts: 355 Joined: 24-August 02 From: Magna, Ute Nation Member No.: 3,166 ![]() |
According to Page 168 SR3, under ADEPT POWERS, the end of the first paragraph says:"The Adept's choice of powers is permanent."
Does this mean that adepts cannot purchase new powers, they can just raise the ones they have? Or does this mean that they cannot get rid of any of their powers? |
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
They're equivalent because they're one of the defining pieces of what makes a character, and both magical. They're not equivalent because adept to mage, the power point is more important, more expensive, and quite probably more active. It's possible to play a mage without spells. (Conjurer). It's not possible to play an adept without power points. It's possible to have permanently active spells (quickening) -- it's not probable. It's not a good comparison, but it is a valid one. As for metamagics.. centering. Centering saves your life. Centering is amazingly useful. Divination is just fun. On the other hand.. the best reason to allow both, in my opinion, is because MitS assumes it. Because the Magician's Way adept specifically disallows buying power points. Seems to me that they wanted adepts to be able to? |
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