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Sigil
post Apr 19 2007, 11:25 AM
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Hey. I'm fairly new to SR4--I played SR2 a long time back and a little SR3 (on a MUSH, actually), and am trying to learn SR4. Been making a few example characters. I like the changes to cyber in general.

However, for a magician, 400BP just doesn't seem to -go far-. When I make a magician, I like having all the magical skills, and that, plus the magician quality, plus buying up magic, makes things really expensive.

What would you suggest for a Magic attribute for a magician? 4? 5? Higher to 6, or lower? Is there any tricks or tips you can suggest for a new player who's playing with magicians at present?
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Wasabi
post Apr 23 2007, 08:32 AM
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QUOTE (nathanross)
I was originally going to post my own worthless opinion, but since reading your posts I am humbled. Im trying to make a human mystic adept dark mage with owl mentor spirit and while I will definately post my own thread for advise later, could someone give me the actual usefullness of these spells?
  • Fashion
  • Increase [Charisma]
  • Inrease Reflexes
  • Resist Pain
  • Levitate
  • Physical Barrier
  • Offensive Mana Barrier
  • Orgy
PS- Wasabi, I mean you. :love:

[*]Fashion
A beautiful spell. I've seen it used to morph clothes into that of workmen for infiltration, to turn clothes bright orange on prisoners to hinder them escaping, to making clothes camouflagued to aid in hiding. Its also loved by Face characters so their clothes always complement the social scene they are in. Also note that Makeover allows you to alter your meat appearance with everything a spa could do which arguably could include hair dies, makeup, sun tanning, etc. Together these two spells are great utility for a group and are permenent!

[*]Increase [Charisma]
Each hit gives you more money. You do the math. If you have Commanding Voice as an MA or if you use Charisma for drain also good. Note that this spell BREAKS the TM system since a TM can only have a number of Sprites equal to their charisma much like a mage/MA can only have spirits equal to Charisma.

[*]Increase Reflexes
Go first, go often. 'Nuff said.

[*]Resist Pain
You cant heal drain with magic but you can ignore it with this spell. Worth its weight in gold.

[*]Levitate
not as handy as Magic Fingers but still handy. Not as good for opening doors, picking up guns to shoot them via telekinesis but still good for levitate-assisted jumping aka the matrix movie, and good for picking up hand to hand characters to frustrate their day.

[*]Physical Barrier
If you could place a wall anywhere what could YOU do with it? Make a bridge to cross rooftops? Make a landing pad for a chopper? A slide to get off a rooftop? Just imagine it, chummer...

[*]Offensive Mana Barrier
Cast between floors in an elevator guards wont know its coming or be able to stop it. It not only aids in magical defense it screws up foci and spirits crossing it AND does damage to sneaky things 'pressing through' it. Nice spell.

[*]Orgy
I personally think there are better choices out there than this one. Statistically its a good spell but the effect of introducing this sort of spell at the game table promotes immature game play in a very mature game. Its more suitable for hentei or a humor based game maybe. Consider other debilitating spells or, better yet, have a spirit use a debilitating power like accident, confusion or fear so the enemy can't use counterspelling to block or dispel it.
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Posts in this topic
- Sigil   Advice on Magic?   Apr 19 2007, 11:25 AM
- - Grinder   Most mages in my games tend to have a Magic attrib...   Apr 19 2007, 11:37 AM
- - Aaron   A Magic Rating of 4 is adequate for a magician tha...   Apr 19 2007, 11:41 AM
- - Deva   Taking both Sorcery and Conjuring skill groups mig...   Apr 19 2007, 12:18 PM
- - Big D   Agreed that you don't need every magic skill m...   Apr 19 2007, 03:15 PM
- - Grinder   QUOTE (Big D) Don't waste points on redundant ...   Apr 19 2007, 03:36 PM
- - Ravor   You know, unless I've missed something Ritual ...   Apr 19 2007, 04:04 PM
- - Whipstitch   QUOTE (Grinder @ Apr 19 2007, 10:36 AM) QUOTE...   Apr 22 2007, 01:28 AM
- - Thane36425   Normally I would start with Manabolt and Powerbolt...   Apr 22 2007, 01:46 AM
- - Whipstitch   Yeah, before the flechette nerf, the Slivergun set...   Apr 22 2007, 01:56 AM
- - FriendoftheDork   QUOTE (Grinder @ Apr 19 2007, 12:37 PM) Most ...   Apr 22 2007, 03:03 AM
- - Wasabi   A high spellcasting lets you start with more spell...   Apr 22 2007, 03:47 AM
- - Whipstitch   QUOTE (Wasabi @ Apr 21 2007, 10:47 PM) 1. Hom...   Apr 22 2007, 04:45 AM
- - Ravor   Now I know that I've said it before, but I...   Apr 22 2007, 05:39 AM
- - Wasabi   QUOTE (Ravor) Now I know that I've said it bef...   Apr 22 2007, 12:05 PM
- - Demerzel   If you become an MA then you have to buy Astral Pe...   Apr 22 2007, 04:07 PM
- - Wasabi   True. IMO a good tradeoff with 5 points lower cost...   Apr 23 2007, 02:04 AM
- - nathanross   I was originally going to post my own worthless op...   Apr 23 2007, 06:15 AM
- - Wasabi   QUOTE (nathanross) I was originally going to post ...   Apr 23 2007, 08:32 AM
- - Ravor   QUOTE (Wasabi)I'd rather be a mystic adept and...   Apr 23 2007, 05:20 PM
- - Wasabi   By low lite I meant the .25 magic Adept power that...   Apr 23 2007, 06:02 PM
- - Ravor   True, Vision Mods are Vision Mods whether you get ...   Apr 23 2007, 06:36 PM
- - nathanross   While we have such a great magic post going, I mig...   Apr 24 2007, 04:55 AM
- - Whipstitch   QUOTE (nathanross @ Apr 23 2007, 11:55 PM) Wh...   Apr 24 2007, 07:00 AM
- - knasser   I have to second Whipstitch (nice name, btw) with ...   Apr 24 2007, 08:10 AM
- - Wasabi   What Whipstitch said. Its right on the money. The ...   Apr 24 2007, 09:18 AM
- - toturi   I would consider all aspects of a tradition before...   Apr 24 2007, 02:17 PM
- - Whipstitch   Yeah, the fact that I'm one of the few people ...   Apr 24 2007, 02:48 PM
- - Cheops   If you're going to make an all-around mage you...   Apr 24 2007, 03:28 PM
- - toturi   The problems are that most of the time, the spirit...   Apr 24 2007, 03:35 PM
- - Demon_Bob   I would also suggest heal and influence (we are no...   Apr 24 2007, 06:15 PM
- - Wasabi   Plant, guidance, and guardian spirits can Counters...   Apr 24 2007, 06:37 PM
- - nathanross   So I see that the new spirits rock the world, but ...   Apr 24 2007, 08:05 PM
- - Big D   QUOTE Best spirits and therefore tradition: Voodoo...   Apr 24 2007, 08:54 PM
- - Whipstitch   QUOTE (toturi @ Apr 24 2007, 10:35 AM) The pr...   Apr 25 2007, 12:15 AM
- - Wasabi   QUOTE (nathanross @ Apr 24 2007, 03:05 PM) So...   Apr 25 2007, 01:18 AM
- - Glyph   You don't have to give up Spirits of Man. The...   Apr 25 2007, 02:10 AM
- - Whipstitch   Yeah, power foci are awesome. It's even better...   Apr 25 2007, 02:22 AM
- - pbangarth   QUOTE (Glyph) Sustaining Foci, I tend to avoid a...   Apr 25 2007, 03:21 AM
- - nathanross   Thanks all, (though I wasnt the original poster). ...   Apr 25 2007, 04:53 AM


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