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Target ![]() Group: Members Posts: 12 Joined: 14-October 04 Member No.: 6,758 ![]() |
Hey. I'm fairly new to SR4--I played SR2 a long time back and a little SR3 (on a MUSH, actually), and am trying to learn SR4. Been making a few example characters. I like the changes to cyber in general.
However, for a magician, 400BP just doesn't seem to -go far-. When I make a magician, I like having all the magical skills, and that, plus the magician quality, plus buying up magic, makes things really expensive. What would you suggest for a Magic attribute for a magician? 4? 5? Higher to 6, or lower? Is there any tricks or tips you can suggest for a new player who's playing with magicians at present? |
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 ![]() |
[*]Fashion A beautiful spell. I've seen it used to morph clothes into that of workmen for infiltration, to turn clothes bright orange on prisoners to hinder them escaping, to making clothes camouflagued to aid in hiding. Its also loved by Face characters so their clothes always complement the social scene they are in. Also note that Makeover allows you to alter your meat appearance with everything a spa could do which arguably could include hair dies, makeup, sun tanning, etc. Together these two spells are great utility for a group and are permenent! [*]Increase [Charisma] Each hit gives you more money. You do the math. If you have Commanding Voice as an MA or if you use Charisma for drain also good. Note that this spell BREAKS the TM system since a TM can only have a number of Sprites equal to their charisma much like a mage/MA can only have spirits equal to Charisma. [*]Increase Reflexes Go first, go often. 'Nuff said. [*]Resist Pain You cant heal drain with magic but you can ignore it with this spell. Worth its weight in gold. [*]Levitate not as handy as Magic Fingers but still handy. Not as good for opening doors, picking up guns to shoot them via telekinesis but still good for levitate-assisted jumping aka the matrix movie, and good for picking up hand to hand characters to frustrate their day. [*]Physical Barrier If you could place a wall anywhere what could YOU do with it? Make a bridge to cross rooftops? Make a landing pad for a chopper? A slide to get off a rooftop? Just imagine it, chummer... [*]Offensive Mana Barrier Cast between floors in an elevator guards wont know its coming or be able to stop it. It not only aids in magical defense it screws up foci and spirits crossing it AND does damage to sneaky things 'pressing through' it. Nice spell. [*]Orgy I personally think there are better choices out there than this one. Statistically its a good spell but the effect of introducing this sort of spell at the game table promotes immature game play in a very mature game. Its more suitable for hentei or a humor based game maybe. Consider other debilitating spells or, better yet, have a spirit use a debilitating power like accident, confusion or fear so the enemy can't use counterspelling to block or dispel it. |
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