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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 ![]() |
Just a thought I had tonight.
How much as a GM do you give as a discount to your players when they win at an opposed negotiation test? Do you give a standard amount off per success over the NPC's successes? I.E. 500 nuyen off if you beat the NPC's roll. Or do you give different discounts based on what type of gear the character is trying to get? I.E Guns and ammo 100 nuyen off per net success Armor 200 nuyen off per net success Cyber/bio 500 nuyen off per net success Drones/vehicles 1,000 nuyen off per net success I was thinking I'd do something like take the book price add or subtract the modifiers from P. 304 SR4 then for every net success the player gets take off 1,000 nuyen with a max of half off. Thoughts, Ideas, Questions fire away. |
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 ![]() |
Meh. As a GM, I've not seen powergaming as a problem, actually. When I've had characters tweaked to the max in some type of activity, all that means is that they are awesome when they need to do that. Problem comes when they need to do other things. We have a street sam who reliably gets about 25 dice to shoot his pistols. He kicks ass in combat. In his first session, he got lost trying to find a place (glitched navigation roll) and generally had trouble at other activities, because of a limited skillset. He spent his first several sessions of karma on non-combat-related things. It worked out, really.
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Lo-Fi Version | Time is now: 13th May 2025 - 06:10 AM |
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