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Moving Target ![]() ![]() Group: Members Posts: 194 Joined: 30-August 07 Member No.: 12,989 ![]() |
Hoi,
Ive got a problem within my group. Mudane players feel disadvantaged by their magic teammates that can earn money thru enchating reagents and selling em for good money. This doenst happen so often, but imagine a hacker and a streetsam that have to watch how their colleagues from time to time between the runs make more money then in the runs. The point is that I am not sure how to let the mudane players make some money between the runs. I found a solution for the streetsam, he developed thru his career some nice connections and is now selling/buying weapons. He does it on minimal base, so that he can miss for a few days to be part of a shadowrun, but engage his gunrunner role from time to time. The problem is my hacker, he wants to create stuff like fake IDs and sell em, or plunder something in the matrix. Does their a char exist, or some rules what a hacker can do inbetween without big Gamemaster interaction? Have to mention that we handle almoste all stuff between the runs on our local forum, that way it cant run out of controll. Regards. |
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Moving Target ![]() ![]() Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 ![]() |
I would hardly call someone with rating 4 muscle toner (Avalability 20), a rating 4 skillwire, an active soft for that spesific skill, and a reflex recorder for that spesific skill (Which by the description must be trained by using a spesific skill repeatedly, suggesting that you need to use a spesific skill some before it can do anything for you. Also, since you lack an actual skill, reflex recorder can't help you at all) and a smartlinked gun 'average guy off the street'. Joe average is 3 stat, maybe a smartgun link because they are so common. That is a dice pool of 4. Also keep in mind that most of the stuff you mentioned can also be used by the pros. They too can have muscle toner, reflex recorder, and a smartgun. Much as I'd love to go on and on about this, I'm going to try and make this my last post on the subject of skill levels, since that isn't what the OP is about. If someone wants to get into it about relevent skills, open up a new topic to discuss it. But one thing I'd like to say is that I do agree that the exact ratings they give in the book don't mesh with how the rules work out, but that doesn't change the fact that a skill 6 or 7 person is -supposed- to be exceptional. |
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Lo-Fi Version | Time is now: 14th June 2025 - 02:03 AM |
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