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#1
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 ![]() |
OK everybody, I did a search for cyberears and looked at every topic that came up and nothing answered my question. My questions are as follows:
Are cyber ears &/or ear mods other than Dampening worth the Essence cost? I mean you can get a RFID microphone built into an earring (or ring, or anything else) and put audio enhancement into it. Worried about Availability? just get two or three RFID microphones and load up on the goodies! Also about Sound Link, is there an audio enhancement Sound Link for those times you want to be completely discreet? Route the data stream from the Sound Link Audio enhancement into your datajack and then into your brain. |
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#2
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Target ![]() Group: Members Posts: 40 Joined: 26-February 02 Member No.: 629 ![]() |
If you're trying to create a perceptive character it's hard to ignore the bonuses you can get from decked-out cyberears. With Rating 3 Audio Enhancement and a Spatial Recognizer you're looking at +3 to all hearing-based Perception tests and +5 when you're trying to locate the source of a specific sound. That's nothing to scoff at. Throw in the Damper and Select Sound Filter and you've got hearing to die for, not to mention the fact that every cyberear system includes built-in recording and sound link functionality (with its own storage) and you've got what strikes me as a damn good investment for a lot of character builds.
Like you're saying, it's certainly possible to buy physical equipment that duplicates most of these functions, but that's true for a lot of stuff. Just kinda depends on how convenient you want the capabilities to be. |
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#3
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 ![]() |
If you're trying to create a perceptive character it's hard to ignore the bonuses you can get from decked-out cyberears. With Rating 3 Audio Enhancement and a Spatial Recognizer you're looking at +3 to all hearing-based Perception tests and +5 when you're trying to locate the source of a specific sound. That's nothing to scoff at. Throw in the Damper and Select Sound Filter and you've got hearing to die for, not to mention the fact that every cyberear system includes built-in recording and sound link functionality (with its own storage) and you've got what strikes me as a damn good investment for a lot of character builds. Like you're saying, it's certainly possible to buy physical equipment that duplicates most of these functions, but that's true for a lot of stuff. Just kinda depends on how convenient you want the capabilities to be. With everyone having commlinks, storage becomes almost too easy. As for convenient, just have them as a microphone enhancement of RFID tag built into an earring. If you skinlink it and then slave it to your commlink then you should be good to go. @ Rotbart van Dainig: Now as to the Balance augmenter... can that be used to augment your Gymnastics skill? If so then I'm REALLY going to have to squeeze one in. |
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#4
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Now as to the Balance augmenter... can that be used to augment your Gymnastics skill? No - better: It provides the character with +1 die on all tests involving balance. That can be a lot, starting with falling damage resistance, to piloting tests on a bike and possible even melee combat and defense tests. As soon as penalties for being off balance due to cirumstances or movement come into play, it's certain to apply, too. |
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Lo-Fi Version | Time is now: 24th July 2025 - 04:41 AM |
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