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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
Scaling programs and hardware over 6. Examples are given in Unwired for up to 9 I believe but no costs or availability. UV Nodes state that rating 10 minimum system. This leads me to believe in keeping with current rating system for cost and availability 1-3/4-6 that it would continue as such 7-9/10-12. Now In some ways I understand why they only hinted at these ratings for hard and software but as at least one current player has made abundently clear, if it's mentioned a player is going to want it. Now I in no way advocate giving him any of this stuff off the shelf and it will either be incredibly costly or take a serious run to retrieve. But as a guideline I'm curious how folks would stat its cost/availability. Currently for software I'm scaling is rating 7-9 x (IMG:style_emoticons/default/nuyen.gif) 10,000 and rating 10-12 x (IMG:style_emoticons/default/nuyen.gif) 100,000. Availability not really needed at its more of a plot point. Something similar for hardware but it doesn't scale so cleanly due to low ratings being so cheap respectively.
Now onto "Why can't I make/program it, I have a 7 skill, run a cracker gang and am worth several hundred K?" Well other then interval time constraints whats a GM to do? |
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Actually, it is an Attribute of a Node. Node Attributes include Signal, System, Response and Firewall.
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Lo-Fi Version | Time is now: 25th July 2025 - 02:36 PM |
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