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#1
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Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 3-February 08 Member No.: 15,626 ![]() |
This is the Downtime Disccussion Thread for my Group at Game Theory. I would ask that my Non-Players do not post to this thread.
1. What Mods are being put on the plane, and who is putting them on? I know that you are putting on an Expanded Sensor Array, and moving the Missile Defense System from the Citymaster 2. Modding Weapons- I know you were doing some of that, building automated Sniper Turrets. Anything Else? |
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#2
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Target ![]() Group: Members Posts: 88 Joined: 19-January 09 Member No.: 16,792 ![]() |
We really don't need to make it submerge! (IMG:style_emoticons/default/nyahnyah.gif)
As for shops, I say: Armory, Vehicle (is there a separate one for aircraft and ground vehicle?), is there one for elctronics/hardware/programming?, and that still leaves us one more (unless vehicles are two). Can we get concealed smart armor? <_< And remember, we legally own this boat, so until we mount our seven Gauss cannons to it, we can take it into port legally. And we just keep all the illegial stuff in the Smuggling compartment(s) and on the skytrain which is extraterritorial. Oh, and we'll need to get security system. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 3-February 08 Member No.: 15,626 ![]() |
We really don't need to make it submerge! (IMG:style_emoticons/default/nyahnyah.gif) As for shops, I say: Armory, Vehicle (is there a separate one for aircraft and ground vehicle?), is there one for elctronics/hardware/programming?, and that still leaves us one more (unless vehicles are two). Can we get concealed smart armor? <_< And remember, we legally own this boat, so until we mount our seven Gauss cannons to it, we can take it into port legally. And we just keep all the illegial stuff in the Smuggling compartment(s) and on the skytrain which is extraterritorial. Oh, and we'll need to get security system. All these need different shops: Aeronautics Mechanic, Armorer, Artisan, Automotive Mechanic, Forgery, Hardware, Industrial Mechanics, Medicine, Nautical Mechanics, . And Forensics doesn't need them, but it helps. And all the Sciencey skills, like chemistry, biology, or geology. And Enchanting. I think that's all of them. |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 192 Joined: 15-November 08 Member No.: 16,598 ![]() |
All these need different shops: Aeronautics Mechanic, Armorer, Artisan, Automotive Mechanic, Forgery, Hardware, Industrial Mechanics, Medicine, Nautical Mechanics, . And Forensics doesn't need them, but it helps. And all the Sciencey skills, like chemistry, biology, or geology. And Enchanting. I think that's all of them. Personally, I still like the idea of having a room with one wall lined with manservant drones. Each drone has the appropriate mod slots spent to give it the equipment of a shop. When you need to use a particular technical skill, the appropriate manservant steps forward and hands you tools as you need it. And... Forgery needs a shop? I thought it was all digital? |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 3-February 08 Member No.: 15,626 ![]() |
Personally, I still like the idea of having a room with one wall lined with manservant drones. Each drone has the appropriate mod slots spent to give it the equipment of a shop. When you need to use a particular technical skill, the appropriate manservant steps forward and hands you tools as you need it. And... Forgery needs a shop? I thought it was all digital? For forging things like passkeys and Maglock passcards Also, then you would need Drone launch platforms for the Manservents, which would take up even more slots. |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 192 Joined: 15-November 08 Member No.: 16,598 ![]() |
It's the same table, Just missing the Rating 1-4 thing. That's Not Proof. The Errata doesn't cover it either. But Arsenal Says Rating 1-4. Unwired says to BBB. Also; List of Options for Autosofts; cus you have some that don't exist. Clearsight Defence Electronic Warfare Maneuver (Vehicular Type) Targeting (Weapon Type) Homeground Replicate Chaser Covert-Ops [Profession] (Non-Creative) Trailblazer capped at 3 Adaptability Cascading Expert Defense Expert Offense. I don't see any parachuting autosofts. For that, you need Activesofts, which are much more expensive. I got a boatload of autosofts from an older party member, I got handed a list of programs and was given permission to copy them. I think the parachuting autosoft might be something usable only by AIs? I dunno. And, so... what's the rating limit on autosofts? Are my rating 6 autosofts downgraded to rating 4, and if so, do I get back some of the nuyen I spent on them at character creation? For forging things like passkeys and Maglock passcards Also, then you would need Drone launch platforms for the Manservents, which would take up even more slots. So, you don't really need a full shop for Forgery, then. I mean, a couple small pieces of equipment hooked up to a commlink sounds like everything that's needed. As for the drone launch platforms... really? I thought that it was perfectly fine to have drones sitting in cargo areas. I mean, we have multiple vehicles in the skytrain's cargo hold without launch platforms for them. |
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