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#1
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Target ![]() Group: Members Posts: 9 Joined: 28-May 09 Member No.: 17,216 ![]() |
Hey folks,
Just got a quick question that needs a confirmation, checked through books but couldn't see anything solid. I've got a character with a martial art (Arnis De Mano) and blades skill, and I'm confused which skill rating would be used in an attack. Do I: A) Use the martial art skill B) Use the blade skill C) Use the lowest value rated? I'm looking for a rulebook quotation for it to confirm it, as unless I get one the ruling will probably be for the lowest value and I'd rather not do myself out of dice to roll (IMG:style_emoticons/default/biggrin.gif) |
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#2
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
Capoeira isn't as brutally efficient and direct a martial art as we may have come to expect in modern times, but it really is still a martial art, and no more innately silly and ineffective than any other. Your average Capoeirista is also likely to be scarily fit and agile compared to many other martial artists, in fact, with tremendous cardio training, balance, and unpredictable movements.
They don't often do well when they compete in mixed martial arts-style tournaments (yes, we've all seen the very funny clip from Never Back Down, where a well-choreographed Superman punch stops the artsy-fartsy Capoeirista)...but that doesn't mean one of them couldn't surprise the hell out of your average thug and really wreck his day. And, fueled by proper dedication (not to mention Adept powers or cybernetically enhanced attributes) it could certainly be a pretty nasty fighting style. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 31-July 06 From: Denmark Member No.: 8,995 ![]() |
Capoeira isn't as brutally efficient and direct a martial art as we may have come to expect in modern times, but it really is still a martial art, and no more innately silly and ineffective than any other. Your average Capoeirista is also likely to be scarily fit and agile compared to many other martial artists, in fact, with tremendous cardio training, balance, and unpredictable movements. They don't often do well when they compete in mixed martial arts-style tournaments (yes, we've all seen the very funny clip from Never Back Down, where a well-choreographed Superman punch stops the artsy-fartsy Capoeirista)...but that doesn't mean one of them couldn't surprise the hell out of your average thug and really wreck his day. And, fueled by proper dedication (not to mention Adept powers or cybernetically enhanced attributes) it could certainly be a pretty nasty fighting style. Exactly, it isn't brutally efficient or direct like other martial arts that do well in MMA-style tournaments. If you're going to use capoeira in an actual fight, you'll take penalties. If you're very good and fit, you'll easily kick the crap out of an average thug anyway. If you're fighting someone on your level, those penalties will probably make the difference and you'll lose, like it happens in MMA tournaments. It seems to me that imposing penalties on someone using capoeira to fight with quite accurately replicates real world outcomes, so it totally sounds like the right route to go. On the other hand, not imposing modifiers would mean that a cage fight with equally skilled opponents, one with Capoeira specialization and one with Muai Thai, they'd have the same chance of winning, which is obviously unrealistic. So, penalties for using capoeira in a fight it is. |
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#4
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Exactly, it isn't brutally efficient or direct like other martial arts that do well in MMA-style tournaments. If you're going to use capoeira in an actual fight, you'll take penalties. If you're very good and fit, you'll easily kick the crap out of an average thug anyway. If you're fighting someone on your level, those penalties will probably make the difference and you'll lose, like it happens in MMA tournaments. It seems to me that imposing penalties on someone using capoeira to fight with quite accurately replicates real world outcomes, so it totally sounds like the right route to go. On the other hand, not imposing modifiers would mean that a cage fight with equally skilled opponents, one with Capoeira specialization and one with Muai Thai, they'd have the same chance of winning, which is obviously unrealistic. So, penalties for using capoeira in a fight it is. Well, first off that makes the quality useless for getting Capoeira style. Second off you seem to forget that this is a game, and realism isn't generally a factor. Third, there is already an advantage to picking another style over Capoeira, and that is quite simply that the others get better bonuses as far as the rules are concerned. Also keep in mind that there are other fighting styles in there that are going to be less effective in a MMA tournament. No boxer is going to stand a chance in a MMA tournament if only because they aren't used to being kicked at and stuff like that. Should he get a penalty as well? You definitely seem to have some deep seeded misunderstanding of Capoeira that makes you think it is dancing that just happens to be applicable to fighting, instead of fighting that just happens to look like dancing. Edit: Should also note that the kick that the one guy delivered in the video would have hurt far more than any punch that a boxer could ever hope to deliver, and yet boxing is the one with bonuses do DV. Capoeira is already weakened because it gets lackluster bonuses, no reason to add extra penalties. |
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