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#1
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Target ![]() Group: Members Posts: 33 Joined: 29-May 10 Member No.: 18,639 ![]() |
While thumbing through the various abilities available to adepts, Missile Mastery and Power Throw in particular caught my eye. It sparked a desire to create a character themed after Mikoto Misaka from A Certain Scientific Railgun, using nuyen as ammo, among various other things lying about.
So, Restricted Gear to obtain Synaptic Booster (3). Along with that I picked up Synthacardium (3) and Muscle Augmentation (1) to bring me down to an even 4 Essence. I had to use all 50BP for starting nuyen and had to also pick up a few ranks of In Debt to cover the remainder. This left me with only 3,000¥ remaining to throw around on gear. Lined Coat with a Helmet sounded fine and Glasses with Vision Magnification and a low end Commlink along with a Fake SIN finished off my funds. That makes me a Squatter. So, onto the Adept concept. I picked up Missile Mastery which allows me to use anything lying around as a lethal weapon. Do all of these still incur improvised penalties? In Throwing Weapon skill, can I specialize in improvised or do I have to pick a specific item, like specifically Nuyen? I made her Ambidextrous as well, and have the Quick Draw adept ability, which brings up a whole other topic. When I quick draw with the adept ability, I ready two throwing weapons as my Agility allows. The Quick Draw description says if the attack is a Simple Action, which Throw Weapon is, that I can attack twice. Does this mean I can Quick Draw my right hand, ready 2 coins into it and throw both? If I quick drawed both hands, could I throw four coins per Simple Action (2 from each hand), up to 8 coins per phase? This is the part that really confuses me. EDIT: The part above I figured out. I misread it. I can only get up to 4 coins per Action Phase if I use both hands. But the rest I still need answers to. If I'm missing any interesting things that could expand on my character or stuff that can simply do it better, let me know as well. I'm new at this. Thank you ahead of time. This post has been edited by Railgun: May 29 2010, 11:15 PM |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 105 Joined: 28-August 05 Member No.: 7,637 ![]() |
Just to warn you, many of my players have tried this concept, in the end, they all made new toons. This is a very very boring character type, that depends on a GM to make you a setting where it will be useful. With the level cap on power throw, your power will top out quick, and you can max out this character at character creation.
The other players will grow and get better, you will depend on what all you can throw, but will be the same boring character at 50 or 500 karma. You will soon enough start throwing knives, and then that will top out, in the end, if you want to throw things as your main mode of attack, throw spells, or throw bullets. Power throw is a great back up weapon concept, but in a world where NPCs will blast you with 10P mana bolts, and 7p assault rifles, on full auto, your measly power throw will get ya killed. That is, again, depending on if your GM has mercy and leaves out spell slingers and gun slingers. |
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#3
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Just to warn you, many of my players have tried this concept, in the end, they all made new toons. This is a very very boring character type, that depends on a GM to make you a setting where it will be useful. With the level cap on power throw, your power will top out quick, and you can max out this character at character creation. The other players will grow and get better, you will depend on what all you can throw, but will be the same boring character at 50 or 500 karma. You will soon enough start throwing knives, and then that will top out, in the end, if you want to throw things as your main mode of attack, throw spells, or throw bullets. Power throw is a great back up weapon concept, but in a world where NPCs will blast you with 10P mana bolts, and 7p assault rifles, on full auto, your measly power throw will get ya killed. That is, again, depending on if your GM has mercy and leaves out spell slingers and gun slingers. I do not actually agree with this sentiment... I am really enjoying my character a lot (an Oni Ninja) and I do not rely upon the GM to provide me with my opportunities... I am just as susceptible to the whims of the world as anyone else is, and I do not demand that the GM bend his world to my nature... I play the Sneaky bastard, who finds his own ways, and when I need to make an attack, it is dependant upon situation... If I am within melee range, I just draw my sword and fight it out in melee... if I am at Range, then I use the Shurikens (or whatever happens to be laying around, Yay Missile Mastery)... Yes, you can max the concept for throwing at character creation (at least as far as your maximum levels in Power Throw are concerned, but there are so many things to spend karma on that the character can ONLY get better as the Karma Flows... And you might want to look at Power Throw again... Measly is not the word... My Ninja has a 16 Strength for Thrown Weapons (that is Base 8p Damage) and with Missile Mastery that increases to 9p for the Shuriken... Much better than your average Assault Riflle, wouldn't you say, and My range increments (16/32/80/112) are better than a Heavy Pistol (By a Lot) and as good as a an SMG (and really, how often do you engage opponents outside of 100 Meters anyway)... so I am pretty confident that the Power Throwing character can hold his own agains the Gun Bunnies... and with the damage that I put out (vs. Impact armor no less) my damage output is just as good, if not often better... Since I am an Adept, I have fair defenses against magic as well, though not complete by any means... that will come with initiation (and Magic Attribute Increase) of course... And for reference, my Magic Attribute is a 4, and my Thrown Weapons Skill is a 2, with a Specialty in Shurikens: 12 Total Dice for attack. And here is the Kicker... I can get into those places with a damage potential that far outstrips most Firearms/Military Weapons, while you are still trying to figure out a way to get your weapons in the door... There is something to be said about subtle... Don't deride something that you may possibly not truly understand... a well done Missile Master can definitely hold his own against both Spell Slingers and Gun Bunnies, make no mistake... Keep the Faith |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 105 Joined: 28-August 05 Member No.: 7,637 ![]() |
I do not actually agree with this sentiment... I am really enjoying my character a lot (an Oni Ninja) and I do not rely upon the GM to provide me with my opportunities... I am just as susceptible to the whims of the world as anyone else is, and I do not demand that the GM bend his world to my nature... I play the Sneaky bastard, who finds his own ways, and when I need to make an attack, it is dependant upon situation... If I am within melee range, I just draw my sword and fight it out in melee... if I am at Range, then I use the Shurikens (or whatever happens to be laying around, Yay Missile Mastery)... Yes, you can max the concept for throwing at character creation (at least as far as your maximum levels in Power Throw are concerned, but there are so many things to spend karma on that the character can ONLY get better as the Karma Flows... And you might want to look at Power Throw again... Measly is not the word... My Ninja has a 16 Strength for Thrown Weapons (that is Base 8p Damage) and with Missile Mastery that increases to 9p for the Shuriken... Much better than your average Assault Riflle, wouldn't you say, and My range increments (16/32/80/112) are better than a Heavy Pistol (By a Lot) and as good as a an SMG (and really, how often do you engage opponents outside of 100 Meters anyway)... so I am pretty confident that the Power Throwing character can hold his own agains the Gun Bunnies... and with the damage that I put out (vs. Impact armor no less) my damage output is just as good, if not often better... Since I am an Adept, I have fair defenses against magic as well, though not complete by any means... that will come with initiation (and Magic Attribute Increase) of course... And for reference, my Magic Attribute is a 4, and my Thrown Weapons Skill is a 2, with a Specialty in Shurikens: 12 Total Dice for attack. And here is the Kicker... I can get into those places with a damage potential that far outstrips most Firearms/Military Weapons, while you are still trying to figure out a way to get your weapons in the door... There is something to be said about subtle... Don't deride something that you may possibly not truly understand... a well done Missile Master can definitely hold his own against both Spell Slingers and Gun Bunnies, make no mistake... Keep the Faith 16? Well, let's see. Oni is an orc, +3 str, take exceptional str, max str is 10. is 1/2 of 10. a thrown knife is 6p, add missle masters, you get 8p. Add 3 levels of power throw, 14P for a throwing knife. To get the damage higher, you need more str, either with cyber, bio or more magic. Let's test your theory with more damage than an SMG. an SMG on full auto is 16P. Add better ammo, and you easily outpace that damage. The gun has better range. Better rate of fire, and is why people with guns kill people with knives, even in real life. The character is a good concept, just that at 0 karma, you are easily at your max. Your spell slinger is gonna out pace you, and magic is MUCH more easy to conceal and smuggle. I guess if your opponent doesn't do a burst with his assault rifle, or other weapon, then you are correct. What about machine guns, grenade launchers and panther cannons? Can you out pace those? Spell defenses as an adept? What spell defenses do adepts get that no one else does? Besides spell resist power, there are none. A GM who only single shots with an AK 98, never uses an ares high volocity, machine gun, grenade launcher or anything else, then your knives will rock. In my game, my NPC's are stupid. You throw a power throw knife, they won't just tickle you down one bullet a time, then will open up with a full auto burst. NPCs aren't there to inflate your ego, some are there to kill you. P.S. missle parry will make a mockery of power throw. You can't missle parry an assault rifle. |
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#5
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
16? Well, let's see. Oni is an orc, +3 str, take exceptional str, max str is 10. is 1/2 of 10. a thrown knife is 6p, add missle masters, you get 8p. Add 3 levels of power throw, 14P for a throwing knife. POwer Throw does not add Damage, it adds Strength... the Oni is playing at 16 Strength, and base damage is 9p with a Shuriken... QUOTE To get the damage higher, you need more str, either with cyber, bio or more magic. I Do not need more damage, so this is irrelevant, at least in my opinion... but if I did, then I can Augment my strength up to 12 for an additional +2 Damage... I do not really see the need however... I will tend to concentrate on other things to more round out my character... QUOTE Let's test your theory with more damage than an SMG. an SMG on full auto is 16P. Add better ammo, and you easily outpace that damage. 14p Actually, IF you use a Narrow Burst... Remember, SMG's start at 5p, and a Full Auto Narrow Burst would add +9 to the Damage (Ammo choices could raise it up to another 2). However, that damage may not be Physical, as you compare Armor ratings against the damage before you add the burst fire damage boost, so if my armor is better than the damage output before Burst Fire Modifiers, well, it is Stun, not Physical... and you still need to hit to actually do any damage at all... QUOTE The gun has better range. Better rate of fire, and is why people with guns kill people with knives, even in real life. Not actually true... My Shurikens have a Better Short Range (10 smg vs 16 Shuriken), a roughly comparable Middle Range (40 smg vs. 32 Shuriken) and identical Long Range (80 smg vs 80 Shuriken) and you beat the Shurikens Extreme Range Catagory by only 38 Meters (150 smg vs 112 Shuriken)... so you really do not have a real advantage over my Shuriken with an SMG... AS for Rate of fire... I could throw 2 Shuriken with no Dice penalties... or 4 with Split Pools... not so much different than your SMG wielding Gunbunny, and I do not have to worry about recoil penalties, while you do... and though you can easily get a SMG to compensate for a Short Burst (-2), or even a Long Burst (-5), getting it to counter a Full Auto Long Burst (-9) is a LOT harder... Not to mention the Burst Recoil Modifiers for a High Velocity weapon (-5 and -11 respectively)... Nor do I need such silly things as Smartlinks or Laser sights... Lets not forget that in real life, there is no one who can employ any thing that he can pick up as a ballistic weapon with the damage potential of a Sniper Rifle or Panther Assault Canon... and with a range that far outstrips Pistols (of almost any caliber) as well as a vast number of SMG's... QUOTE The character is a good concept, just that at 0 karma, you are easily at your max. Your spell slinger is gonna out pace you, and magic is MUCH more easy to conceal and smuggle. But actually, I am NOT at my Max... I could increase my Strength by at least 3 more points, before anything like genetic Optimization or Exceptional Attribute (which could give me a Base 12 (Augmented 18) for Strength)... As well, I have 4 more levels of Skill I could add, before the Improved Skill Adept Power would even be a thought... so I am FAR from my potential maximum... So lets see, I could get an additional 8 Strength, and an additional 4 Skill, and +3 Improved Ability Dice. SO I AM really VERY far from my total potential indeed. And why exactly will the Spell Slinger outpace me? And what magic, that is supposedly easier to conceal and smuggle, is going to make a difference? all of my powers are easy to Smuggle, and who in their right mind considers a pencil, pen, or a tube of chapstick as a true weapon... I mean really... QUOTE I guess if your opponent doesn't do a burst with his assault rifle, or other weapon, then you are correct. What about machine guns, grenade launchers and panther cannons? Can you out pace those? Again, Machine Guns, Grenades, Panther Cannons, or whatever STILL HAVE TO ACTUALLY HIT... so they are no more a threat to me than anyone else, nor are they less of a threat to a non-missile master... Not sure what your point is here... QUOTE Spell defenses as an adept? What spell defenses do adepts get that no one else does? Besides spell resist power, there are none. But why would I need anything else? Again, what is your point here? I can have as many levels of Spell resistance as the character has Magic Rating... and again, this does not change anything, as a mundane Street Samurai has the same issues against Magic... I would go so far as to say that this particular blurb has little relevance... QUOTE A GM who only single shots with an AK 98, never uses an ares high volocity, machine gun, grenade launcher or anything else, then your knives will rock. Since this never happens at my table, I am at no further risk of being hurt than any other character out there who has a SMG or Assault Rifle... since my Thrown Weapons have the same damage capacity as a Sniper Rifle, your comparison here makes no real sense... While I may not have the penetrating power of a Sniper Rifle, I am going against Impact Armor, so it works out roughly the same... Another interesting note is that when my GM has characters who are very very good at avoiding Automatic Weapons Fire (or any type of bullet thrower actually), then he tends to use Wide bursts to brutal effect, but here is the kicker... at taht point, the weapon is only doing its base damage, which my Shurikens tend to overshadow by 3 WHOLE BOXES (Base 6 vs. Base 9). As such, I do not see any significant drawbacks to teh weapons I have chosen... QUOTE In my game, my NPC's are stupid. You throw a power throw knife, they won't just tickle you down one bullet a time, then will open up with a full auto burst. NPCs aren't there to inflate your ego, some are there to kill you. You are assuming that the NPC's in our games are any different? They do use tactics, use wide and narrow bursts when necessary, suppressive fire to allow their comrades to obtain better positions, and whatnot... int eh tactical situations you are indicating, I am no worse thatn a Gunbunny, and am often better,as tehre may be instances where the Gunbunny is not allowed to have hsi toys with him... all I need is anything that I can palm in teh environment that I happen to find myself in, including such simple things as a pencil, a POaper Clip, a Playing Card, etc. I will effectively always have a weapon of some sort at hand, and that weapon is lethal enough to kill people... Lets see your Gunbunnies pull that one off when they are disarmed of their guns... QUOTE P.S. missle parry will make a mockery of power throw. You can't missle parry an assault rifle. Actually it won't... Missile Parry is an opposed test against the attack itself... best man wins... as for parrying an Assault Rifle's round, so what... i would not try to parry such a thing... I would take cover, and then use whatever opportunity came about to retort in kind... Because if that gunner is not an Adept with Missile Parry, then he is just as susceptible to my thrown weapon (whatever it may be) as I am to his bullets... So, All in all, I am not sure why you think that the Missile Master is a substandard Choice... He has pretty much all the capabilities of a Gunbunny, and possibly other things to boot... Just Sayin' Keep the Faith |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 105 Joined: 28-August 05 Member No.: 7,637 ![]() |
POwer Throw does not add Damage, it adds Strength... the Oni is playing at 16 Strength, and base damage is 9p with a Shuriken... I Do not need more damage, so this is irrelevant, at least in my opinion... but if I did, then I can Augment my strength up to 12 for an additional +2 Damage... I do not really see the need however... I will tend to concentrate on other things to more round out my character... 14p Actually, IF you use a Narrow Burst... Remember, SMG's start at 5p, and a Full Auto Narrow Burst would add +9 to the Damage (Ammo choices could raise it up to another 2). However, that damage may not be Physical, as you compare Armor ratings against the damage before you add the burst fire damage boost, so if my armor is better than the damage output before Burst Fire Modifiers, well, it is Stun, not Physical... and you still need to hit to actually do any damage at all... Not actually true... My Shurikens have a Better Short Range (10 smg vs 16 Shuriken), a roughly comparable Middle Range (40 smg vs. 32 Shuriken) and identical Long Range (80 smg vs 80 Shuriken) and you beat the Shurikens Extreme Range Catagory by only 38 Meters (150 smg vs 112 Shuriken)... so you really do not have a real advantage over my Shuriken with an SMG... AS for Rate of fire... I could throw 2 Shuriken with no Dice penalties... or 4 with Split Pools... not so much different than your SMG wielding Gunbunny, and I do not have to worry about recoil penalties, while you do... and though you can easily get a SMG to compensate for a Short Burst (-2), or even a Long Burst (-5), getting it to counter a Full Auto Long Burst (-9) is a LOT harder... Not to mention the Burst Recoil Modifiers for a High Velocity weapon (-5 and -11 respectively)... Nor do I need such silly things as Smartlinks or Laser sights... Lets not forget that in real life, there is no one who can employ any thing that he can pick up as a ballistic weapon with the damage potential of a Sniper Rifle or Panther Assault Canon... and with a range that far outstrips Pistols (of almost any caliber) as well as a vast number of SMG's... But actually, I am NOT at my Max... I could increase my Strength by at least 3 more points, before anything like genetic Optimization or Exceptional Attribute (which could give me a Base 12 (Augmented 18) for Strength)... As well, I have 4 more levels of Skill I could add, before the Improved Skill Adept Power would even be a thought... so I am FAR from my potential maximum... So lets see, I could get an additional 8 Strength, and an additional 4 Skill, and +3 Improved Ability Dice. SO I AM really VERY far from my total potential indeed. And why exactly will the Spell Slinger outpace me? And what magic, that is supposedly easier to conceal and smuggle, is going to make a difference? all of my powers are easy to Smuggle, and who in their right mind considers a pencil, pen, or a tube of chapstick as a true weapon... I mean really... Again, Machine Guns, Grenades, Panther Cannons, or whatever STILL HAVE TO ACTUALLY HIT... so they are no more a threat to me than anyone else, nor are they less of a threat to a non-missile master... Not sure what your point is here... But why would I need anything else? Again, what is your point here? I can have as many levels of Spell resistance as the character has Magic Rating... and again, this does not change anything, as a mundane Street Samurai has the same issues against Magic... I would go so far as to say that this particular blurb has little relevance... Since this never happens at my table, I am at no further risk of being hurt than any other character out there who has a SMG or Assault Rifle... since my Thrown Weapons have the same damage capacity as a Sniper Rifle, your comparison here makes no real sense... While I may not have the penetrating power of a Sniper Rifle, I am going against Impact Armor, so it works out roughly the same... Another interesting note is that when my GM has characters who are very very good at avoiding Automatic Weapons Fire (or any type of bullet thrower actually), then he tends to use Wide bursts to brutal effect, but here is the kicker... at taht point, the weapon is only doing its base damage, which my Shurikens tend to overshadow by 3 WHOLE BOXES (Base 6 vs. Base 9). As such, I do not see any significant drawbacks to teh weapons I have chosen... You are assuming that the NPC's in our games are any different? They do use tactics, use wide and narrow bursts when necessary, suppressive fire to allow their comrades to obtain better positions, and whatnot... int eh tactical situations you are indicating, I am no worse thatn a Gunbunny, and am often better,as tehre may be instances where the Gunbunny is not allowed to have hsi toys with him... all I need is anything that I can palm in teh environment that I happen to find myself in, including such simple things as a pencil, a POaper Clip, a Playing Card, etc. I will effectively always have a weapon of some sort at hand, and that weapon is lethal enough to kill people... Lets see your Gunbunnies pull that one off when they are disarmed of their guns... Actually it won't... Missile Parry is an opposed test against the attack itself... best man wins... as for parrying an Assault Rifle's round, so what... i would not try to parry such a thing... I would take cover, and then use whatever opportunity came about to retort in kind... Because if that gunner is not an Adept with Missile Parry, then he is just as susceptible to my thrown weapon (whatever it may be) as I am to his bullets... So, All in all, I am not sure why you think that the Missile Master is a substandard Choice... He has pretty much all the capabilities of a Gunbunny, and possibly other things to boot... Just Sayin' Keep the Faith If you say so bud. In the end, a troll with power throw can put out real damage, facts are, even with troll, with max str, of 15, or redlining a cyber arm to get a str 20 for a single throw, plus max power throw is 26, for a 13p throw, add the +1 for missle mastery, +1 if it is a knife, for 15p. That's it. The point costs to obtain this for one action are astronimical on the build points, and then, it is a one trick pony. BORING. An assault rifle can kick out 17p with a full auto burst per action. Get's higher than that, with better AP with better ammo. The throwing adept sucks. It's boring, and new players will better off getting a feel of the world before they embark on this boring archetype. BTW, if you use all the cyber required to max out the strength, you won't have magic points left to get spell resist, mystic armour or anything else but power throw and missle mastery. This toon will suck hard unless he is in a game made to show off his throwing skillz. In my game, I will just blast his face off with any modern weapon, and if I miss, I will just lay it on thick. My group read this thread and agreed this toon would make a great NPC with a single purpose, but as a damage dealing NPC, they wish I would add him, so they can get some free Karma. |
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#7
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
If you say so bud. In the end, a troll with power throw can put out real damage, facts are, even with troll, with max str, of 15, or redlining a cyber arm to get a str 20 for a single throw, plus max power throw is 26, for a 13p throw, add the +1 for missle mastery, +1 if it is a knife, for 15p. That's it. The point costs to obtain this for one action are astronimical on the build points, and then, it is a one trick pony. BORING. An assault rifle can kick out 17p with a full auto burst per action. Get's higher than that, with better AP with better ammo. The throwing adept sucks. It's boring, and new players will better off getting a feel of the world before they embark on this boring archetype. BTW, if you use all the cyber required to max out the strength, you won't have magic points left to get spell resist, mystic armour or anything else but power throw and missle mastery. This toon will suck hard unless he is in a game made to show off his throwing skillz. In my game, I will just blast his face off with any modern weapon, and if I miss, I will just lay it on thick. My group read this thread and agreed this toon would make a great NPC with a single purpose, but as a damage dealing NPC, they wish I would add him, so they can get some free Karma. I am curious, which part of my post said I had maxed out my damage potential, or used so many build points that my character was useless in other areas? I will give you a hint... I never said that... You are projecting your own predjudices onto the character build. And since when is 9p not real damage? And honestly, if all you are caring about is damage potentail, that is truly BORING in my opinion... your entire set of posts have harped on this single point... But lets look at that again shall we... Your damage of 17p... Interesting... Okay, I get two throws to your one Full burst... I get 10p (Minimum) per hit... so 20p total to your 17p... looks like that Assault rifle is not looking so good any more... oh, and wait, you cannot just walk the street willy nilly, carrying thata Assault Rifle now can you... Hmmm, No problems for the character Build I am talking about... hell, he does not even HAVE to have a weapon on him... maybe a pocket protector with a few pens, and other "Geeky" things... I am sure that he will be stopped immediatly for carrying all those Lethal Bics... Ammunition is a factor for that AR... Not so with the Missile Master, ANYTHING is now a weapon for him... gee... looks more like the Missile Master is ahewad now in versatility than that Assault Rifle Carrying Criminal, don't you think? Got to have a License for the AR as well. Let me see, NOPE, not for those Bics in the Pocket Protector... I am sorry, I can not get on board with the statement that the AR carrying character is better in all regards, because that is just not true. I am going to go out on a limb here and guess that you have never actually played such a character past the initial 1st Run... if that. Your statements seem to lead me to believe that at any rate. A well developed Missil mAster is just as deadly as your Gunbunny in comparable situations where they have access to their weapons, and the Missile Master is Infintely more versatile, as he can go ANYWHERE and still have an available weapon... Guess What, Your Gun Bunny Cannot do that... Can you not imagine a character that does not Maximize his damage potential with a weapon? The character I was talking about used absoplutely no Cyber ware... and had only 2 pieces of bioware... He has a Magic of 4. I have a good selection of other abilities, since Power Throw and Missile mastery only account for 1.75 of the 4 power points available... And he has a great deal of growth potential, not only in his chosen combat styles, but in other areas as well... I can see this character being a joy to play for the next several years, and still not have everything that he may want to have... And for your benefit; The character does not "Suck Hard" as you so eloquently put it, and the GM could care less about tailoring the game to my personal situation, there are seven players after all, and it would get very tedious trying to make sure that the World is sufficiently customized for each and every character that is being played (Maybe that is how you do it though). He writes the game, and I find ways to fit into the world, not the other way around. Or is this not how you do it? Does your GM (or Do you) tailor your world around the characters? Maybe that is why you are having so much of an issue with the character. As for just "Blasting the character's face off," well, that might be a tad tricky, as the character does not just sit out in the open waiting for a Street Samurai to come along so that they can duel it out at high noon... I am sorry that all you can see is a one dimensional character, but honestly, that is more your problem than it is mine. I see a viable and extremely fun character, that adds a dimension to the game that is sometimes lacking in all of the "Blast 'em untill they are dead" characters that are so often seen. Just Sayin' Keep the Faith |
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#8
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Target ![]() Group: Members Posts: 33 Joined: 29-May 10 Member No.: 18,639 ![]() |
He writes the game, and I find ways to fit into the world, not the other way around. Or is this not how you do it? Does your GM (or Do you) tailor your world around the characters? Maybe that is why you are having so much of an issue with the character. The more I hear from him about it, the more it seems to me that his GM is giving him too much slack with walking around with guns. So much so, that it must not come up at all. I'm only two sessions in with my GM and we have already had a moment where I was effectively the only "armed" person in our group other than the mage. But beyond that WorkOver, I don't care what amazing X amount of P you can get. Just because I'm a thrower doesn't mean I don't have a whole array of skills and maneuvers. I call it a good day when I don't even have to resort to throwing at all. And I think that is the whole point of the game. You can go guns blazing and enjoy your easily earned damage potential, I'll be over hear thinking of ways not to run into trouble. Maybe I just look for more options in the world that surrounds me than you do. I'm the designated Spyball thrower of the group now. =/ This post has been edited by Railgun: Jun 1 2010, 03:56 AM |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 105 Joined: 28-August 05 Member No.: 7,637 ![]() |
The more I hear from him about it, the more it seems to me that his GM is giving him too much slack with walking around with guns. So much so, that it must not come up at all. I'm only two sessions in with my GM and we have already had a moment where I was effectively the only "armed" person in our group other than the mage. But beyond that WorkOver, I don't care what amazing X amount of P you can get. Just because I'm a thrower doesn't mean I don't have a whole array of skills and maneuvers. I call it a good day when I don't even have to resort to throwing at all. And I think that is the whole point of the game. You can go guns blazing and enjoy your easily earned damage potential, I'll be over hear thinking of ways not to run into trouble. Maybe I just look for more options in the world that surrounds me than you do. I'm the designated Spyball thrower of the group now. =/ My group has actually gone 3 gaming sessions in a row with no combat. Three. Tres. My games are not about damage, and I am running a campaign with EXTREMELY restricted rules for getting their mitts on guns. I base my games on story telling, strong concepts, and when push comes to shove, they have the moxy to back it up. If your player has a situational set of abilities great. The throwing adept is good at getting in and wacking someone with a 9p stealth missle, excpet throwing requires you to actually use your arm. Truth is, any situation where this crapatcular set of abilities is useful, a mage will do better. Noticing a mage casting a spell is hard. Spell has more power to the hit, has a hell ton more range. Need to fight your way out? A submachine gun hits harder. Need to fight lots, grenades, and hellblasts work better. The throwing adept just gets to sit around and look like the thief in conan, or kung fu Joe in I'm Gonna Git you Sucka. You all get in a situation where you can't bring your guns, then you probably can't bring in your throwing knives, or your bag of coins that people in the sixth world whom are knowledgeable about throwing adepts just happen to let you in with. If you frisk people and find a person with a few decks of cards, pockets full of coins, a pocket protector with a crap load of pens, and nothing else, then chances are, he is a throwing adepts. Who carries around a 24 pack of spoons? A hungry man, or a throwing adept. This is again, unless a GM just let's his NPC's just let that stuff slide by, or have no knowledge of the throwing adept. |
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#10
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Noticing a mage casting a spell is hard. Not really, force 5 spell is a treshold 1 pereption check and everythink over the is treshold 0. Need to fight your way out? A submachine gun hits harder. You can keep saying that as much as you want, doesnt make it anymore true. |
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#11
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 ![]() |
Not really, force 5 spell is a treshold 1 pereption check and everythink over the is treshold 0. You can keep saying that as much as you want, doesnt make it anymore true. Outside fairly absurd examples like the famori ghoul(i thought ghouls were blind?) a SMG is better. It can get its damage up really high, it can shoot more people, it can lay down cover fire, and with wide bursts it is far more accurate for tough shots. Oh and the smartgun link means it is all things being equal always throwing 2 more dice. There does come a point where you are good enough though and 9p per simple action before net hits probably is in the good enough group. The only issue is you spent 2 pps getting to as good as a guy with a smg without 2 PP spent. It might be cool and fun, but mechanically worth it probably not. |
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#12
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Outside fairly absurd examples like the famori ghoul(i thought ghouls were blind?) a SMG is better. It can get its damage up really high, it can shoot more people, it can lay down cover fire, and with wide bursts it is far more accurate for tough shots. Oh and the smartgun link means it is all things being equal always throwing 2 more dice. There does come a point where you are good enough though and 9p per simple action before net hits probably is in the good enough group. The only issue is you spent 2 pps getting to as good as a guy with a smg without 2 PP spent. It might be cool and fun, but mechanically worth it probably not. yes that fomori ghoul was just a build to show the max damage you could get out of a throwing adept, a normal troll with half the stuff i got for that fomori can do more damage then an SMG(full-burst is a complex action) and has a much higher change to actually do physical damage as opposed to stun(ofcource thats only essential against targets immune to stun, but those should be pretty common) |
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