Martial arts, maneuvers, and karma, wha...? |
Martial arts, maneuvers, and karma, wha...? |
Apr 13 2004, 08:20 AM
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#1
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Running Target Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 |
OK, first of all, bear with me. It's 4 am and i'm fading fast.
Now then. Martial arts come with 9 maneuvers and it looks to me like you can learn one for every 2 skill points you have in that martial art. Does this mean you must have a martial art skill at 18 just to get all the maneuvers? And what about learning maneuvers with, say, edged weapons like in pentjak-silat or ninjutsu? It looks to me like Cannon Companion is telling me that to get all that, i could concievably need a skill of 36. 18 for the basic maeuvers and 18 to be able to use them with edged weapons. If so, DAMN. |
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Apr 13 2004, 04:13 PM
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#2
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Shooting Target Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 |
The solution we have is pretty simple. There are no Martial Arts skills. Unarmed Combat is used when unarmed, and Melee Skills are used with melee weapons. Unarmed Combat can be specialized for use with a specific Maneuver or Combat Option (Called Shots, Subduing, etc). Maneuvers can then be purchased for any of these skills at the standard costs (and are free at character creation, up to one-half your initial skill level). You then tailor your character towards whatever martial art style he prefers.
A character who practices Aikido would likely have Unarmed Combat (Subduing) with the Throw maneuver as his primary skill focus, while someone who practices Fencing might have little more than Edged Weapons (Swords) and various maneuvers thereof. Why they didn't do it like that to begin with, and then list some samples of how to tailor a character to a specific art, is beyond me. |
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