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> Recoil examples, Do these look correct?
milspec
post Sep 21 2005, 08:53 PM
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This is based on FanPro's clarification that recoil compensation is applied per action. Tell if this looks correct.

Burst examples:

DV = Damage Value
RM = Recoil Modifier
Def = Defender's Dice

Street Sam = 7 Agi, 5 Auto skill, smartlink = 14 dice
Defender = 5 Reaction, 4 Dodge
Ingram Smartgun X = DV 5P, +2 RM

Short, narrow burst (3 bullets, +2 DV, first: -2 RM, second: -3 RM)
[simple action]

First SN burst = 14 dice -2 RM +2 RM = 14 dice
Defender = 5 dice (or 9 dice with full dodge)
First damage = 5 DV + 2 DV +net hits = 7 DV

Second SN burst = 14 dice -3 RM +2 RM = 13 dice
Defender = 4 dice (or 8 dice with full dodge)
Second damage = 5 DV + 2 DV +net hits = 7 DV

Short, wide burst (3 bullets, -2 Def, first: -2 RM, second: -3 RM)
[simple action]

First SW burst = 14 dice -2 RM +2 RM = 14 dice
Defender = 3 dice (or 7 dice with full dodge)
First damage = 5 DV + 0 DV +net hits = 5 DV

Second SW burst = 14 dice -3 RM +2 RM = 13 dice
Defender = 2 dice (or 6 dice with full dodge)
Second damage = 5 DV + 0 DV +net hits = 5 DV

Long, narrow burst (6 bullets, +5 DV, first: -5 RM, second: -6 RM)
[simple action, but only one per round]

First LN burst = 14 dice -5 RM +2 RM = 11 dice
Defender = 5 dice (or 9 dice with full dodge)
First damage = 5 DV + 5 DV +net hits = 10 DV

Second SN burst = 14 dice -3 RM +2 RM -3 previous RM = 10 dice
Defender = 4 dice (or 8 dice with full dodge)
Second damage = 5 DV + 2 DV +net hits = 7 DV

Long, wide burst (6 bullets, -5 Def, first: -5 RM, second: -6 RM)
[simple action, but only one per round]

First LW burst = 14 dice -5 RM +2 RM = 11 dice
Defender = 0 dice (or 4 dice with full dodge)
First damage = 5 DV + 0 DV +net hits = 5 DV

Second SW burst = 14 dice -3 RM +2 RM -3 previous RM = 10 dice
Defender = 2 dice (or 6 dice with full dodge)
Second damage = 5 DV + 0 DV +net hits = 5 DV

Full, narrow burst (10 bullets, +9 DV, -9 RM)
[complex action]

First FN burst = 14 dice -9 RM +2 RM = 7 dice
Defender = 5 dice (or 9 dice with full dodge)
Damage = 5 DV + 9 DV +net hits = 14 DV

Full, wide burst (10 bullets, -9 Def, -9 RM)
[complex action]

First FW burst = 14 dice -9 RM +2 RM = 7 dice
Defender = 0 dice (or 0 dice with full dodge)
Damage = 5 DV + 0 DV +net hits = 5 DV

milspec
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