Sep 21 2005, 08:53 PM
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Target ![]() Group: Members Posts: 35 Joined: 31-August 05 Member No.: 7,658 |
This is based on FanPro's clarification that recoil compensation is applied per action. Tell if this looks correct.
Burst examples: DV = Damage Value RM = Recoil Modifier Def = Defender's Dice Street Sam = 7 Agi, 5 Auto skill, smartlink = 14 dice Defender = 5 Reaction, 4 Dodge Ingram Smartgun X = DV 5P, +2 RM Short, narrow burst (3 bullets, +2 DV, first: -2 RM, second: -3 RM) [simple action] First SN burst = 14 dice -2 RM +2 RM = 14 dice Defender = 5 dice (or 9 dice with full dodge) First damage = 5 DV + 2 DV +net hits = 7 DV Second SN burst = 14 dice -3 RM +2 RM = 13 dice Defender = 4 dice (or 8 dice with full dodge) Second damage = 5 DV + 2 DV +net hits = 7 DV Short, wide burst (3 bullets, -2 Def, first: -2 RM, second: -3 RM) [simple action] First SW burst = 14 dice -2 RM +2 RM = 14 dice Defender = 3 dice (or 7 dice with full dodge) First damage = 5 DV + 0 DV +net hits = 5 DV Second SW burst = 14 dice -3 RM +2 RM = 13 dice Defender = 2 dice (or 6 dice with full dodge) Second damage = 5 DV + 0 DV +net hits = 5 DV Long, narrow burst (6 bullets, +5 DV, first: -5 RM, second: -6 RM) [simple action, but only one per round] First LN burst = 14 dice -5 RM +2 RM = 11 dice Defender = 5 dice (or 9 dice with full dodge) First damage = 5 DV + 5 DV +net hits = 10 DV Second SN burst = 14 dice -3 RM +2 RM -3 previous RM = 10 dice Defender = 4 dice (or 8 dice with full dodge) Second damage = 5 DV + 2 DV +net hits = 7 DV Long, wide burst (6 bullets, -5 Def, first: -5 RM, second: -6 RM) [simple action, but only one per round] First LW burst = 14 dice -5 RM +2 RM = 11 dice Defender = 0 dice (or 4 dice with full dodge) First damage = 5 DV + 0 DV +net hits = 5 DV Second SW burst = 14 dice -3 RM +2 RM -3 previous RM = 10 dice Defender = 2 dice (or 6 dice with full dodge) Second damage = 5 DV + 0 DV +net hits = 5 DV Full, narrow burst (10 bullets, +9 DV, -9 RM) [complex action] First FN burst = 14 dice -9 RM +2 RM = 7 dice Defender = 5 dice (or 9 dice with full dodge) Damage = 5 DV + 9 DV +net hits = 14 DV Full, wide burst (10 bullets, -9 Def, -9 RM) [complex action] First FW burst = 14 dice -9 RM +2 RM = 7 dice Defender = 0 dice (or 0 dice with full dodge) Damage = 5 DV + 0 DV +net hits = 5 DV milspec |
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milspec Recoil examples Sep 21 2005, 08:53 PM
mintcar Yes, to me it does. Sep 21 2005, 09:21 PM
milspec Thanks for looking at it.
milspec Sep 22 2005, 02:26 AM
Walknuki Recoil stacks. So if you do a short burst your fir... Sep 23 2005, 01:01 AM
blakkie QUOTE (Walknuki) Recoil stacks. So if you do a sho... Sep 23 2005, 01:22 AM
Walknuki QUOTE (blakkie) QUOTE (Walknuki @ Sep 22 2005... Sep 23 2005, 03:28 AM
Shadow_Prophet Nope recoil comp works once per action taken. So ... Sep 23 2005, 01:25 PM
milspec These are exactly the misconceptions I am trying t... Sep 23 2005, 04:24 PM
Raizer Doesn't the example provided on page 143 contr... Sep 23 2005, 04:32 PM
blakkie QUOTE (Raizer) Doesn't the example provided on... Sep 23 2005, 04:43 PM![]() ![]() |
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