Sep 25 2003, 05:57 PM
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Target ![]() Group: Members Posts: 91 Joined: 19-January 03 From: Near Boston Mass. Member No.: 3,927 |
I noticed something in the rules. On page 212 it says about reactive ice "...untill the decker destroys or deceives it, or otherwise convinces it to go away." What I can't tell is how one decieves it. Reactive ice tends to do it's thing after the trigger step. Probe for example. Once triggered, the systems suddenly has a huge amount of dice to increase it detection of you. The only way to prevent this is to attack it. There is no current rule for trying to throw a fake password at it or some other authorization. I have been thinking about make a system test that would let the decker to try just that. But I don't want it to be easy. Combat should be the easier but noisier way. I feel that a really hot decker should be able to do a run without combat in some cases. Real ghost in the machine. Here's my question. Has anybody else done a house rule that simular? Or does anybody have a good argument why there shouldn't be one? |
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cleggster Sneak, sneak, sneak Sep 25 2003, 05:57 PM
Synner Couple of different answers to this issue which we... Sep 25 2003, 06:53 PM
hobgoblin the wording smell like some leftovers from sr2 (pr... Sep 26 2003, 11:42 AM![]() ![]() |
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