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> Updating Headware, Can't wait for Augmentation
Eyeless Blond
post Oct 11 2005, 04:57 PM
Post #1


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Here's a couple ideas for bits of headware I'd like to see in Augmentation:

CODE
               Essence     Capacity     Availability        Cost
Math SPU       Rating*.3       -           Rating*4      Rating*4,000Y
Encephalon     Rating*.3       -           Rating*5      Rating*9,000Y


Math SPU (Subcranial Processing Unit) - This little gizmo starts out as a graphinc calculator and simple chronometer for the brain. Of course it's much more integrated into your brain than a simple calculator; you barely need to form the expression or equation in your head before it spits out the answer, giving you an almost autistic-like ability to interface with complex math (thanks FrankTrollman for the description). The SPU provides a +2 dice pool bonus on all Computer- and Hacking-related Extended tests.

Higher-rating Math SPUs choose from an array of plugins and augmentations. For each rating point above the first, the SPU has one of the following abilities:

-Integrated atomic chronometer/calendar: This upgrade for the internal chronometer keeps perfect time by measuring the radioactive decay of certain naturally-occuring elements in your body; also has an alarm and stopwatch. Such down-to-the-microsecond timing is especially critical in vehicle tests; add a +2 dice pool bonus to any Hard or Extreme Vehicle tests, or any made in Restricted or Tight terrain (these do not stack; no +4 dice for Hard Tests made in Tight terrain, sorry).

-Integrated spatial coprocessor: The normal model is capable of displaying 3D graphs, but its spacial abilities are somewhat limited. This enhancement will actually take binocular images from your field of view and allow you to visualize three-dimensional objects with much more acuity than a normal human. A person with this enhancement who can see any part of a target receives a +2 dice pool modifier to his Ranged Combat test if the target is under any kind of cover and he takes an Aim action before attempting to hit that target. This is in addition to the normal +1 dice pool modifier for aiming.
Both the aiming modifier and the spacial coprocessor modifier apply even if the target cannot be seen at all at the time the weapon if being fired, but could be seen during the aiming step.

-Others?


Encephalon-A hacker's best friend, this micro-computer adds its Rating to your Matrix Initiative whenever you are using full VR. In addition, this little gadget can run its Rating in programs outside of your Commlink. Such programs do not count as running on your Commlink for purposes of Response slowdown. Also, since the programs are running literally inside your head any test using such a program receives a +1 dice pool modifier.


Behold the power of math! :D
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Posts in this topic
- Eyeless Blond   Updating Headware   Oct 11 2005, 04:57 PM
- - FrankTrollman   First off: Math SPUs and Encephalons should not ha...   Oct 11 2005, 05:28 PM
- - blakkie   Boo to more simple stat raising 'ware. Ya to m...   Oct 11 2005, 05:52 PM
- - Rotbart van Dainig   To be honest, given the processing power of a Comm...   Oct 11 2005, 06:11 PM
- - NightmareX   QUOTE (blakkie) Boo to more simple stat raising ...   Oct 11 2005, 06:18 PM
- - blakkie   QUOTE (NightmareX @ Oct 11 2005, 12:18 PM) QU...   Oct 11 2005, 06:24 PM
- - blakkie   QUOTE (Rotbart van Dainig) To be honest, given the...   Oct 11 2005, 06:25 PM
- - Bandwidthoracle   QUOTE (blakkie) But this is an SPU...in your HEAD...   Oct 11 2005, 07:47 PM
- - Eyeless Blond   Good point on the Capacity; consider it gone. For ...   Oct 12 2005, 01:49 AM
- - FrankTrollman   As for getting rid of "boring" ware, I b...   Oct 12 2005, 03:06 AM
- - Fortune   I have to say that I agree with Frank on this. Any...   Oct 12 2005, 10:40 AM
- - Gothic Rose   Agreed, on both counts. I like some of the things...   Oct 12 2005, 10:47 AM
- - Eyeless Blond   Point taken. How about the current revision?   Oct 12 2005, 01:35 PM
- - Chandon   Frank: The book does use threshold reduction. For ...   Oct 12 2005, 10:46 PM
- - hahnsoo   QUOTE (Chandon) Frank: The book does use threshold...   Oct 12 2005, 11:23 PM
- - Elve   I think the biggest difference in threshold modifi...   Oct 12 2005, 11:41 PM
- - Eyeless Blond   That said, the variable Threshold reduction had to...   Oct 13 2005, 12:11 AM
- - NightmareX   Like the changes Perhaps you could adapt a versi...   Oct 13 2005, 01:34 PM
- - Eyeless Blond   You know, I thought about that. There's only o...   Oct 13 2005, 01:39 PM
- - Nikoli   And I wouldn't use an arbitrary halving, mainl...   Oct 13 2005, 01:45 PM
- - FrankTrollman   QUOTE (Eyeless Blond) You know, I thought about th...   Oct 13 2005, 03:38 PM
- - blakkie   Just tossing a wacky idea at the wall here, Smartl...   Oct 13 2005, 03:43 PM
- - NightmareX   QUOTE (Eyeless Blond @ Oct 13 2005, 08:39 AM)...   Oct 13 2005, 03:50 PM
- - Fortune   Personally, I think this new Smartlink add-on is a...   Oct 13 2005, 04:18 PM
- - blakkie   I'm not so sure about so strongly linking it i...   Oct 13 2005, 04:24 PM
- - Eyeless Blond   How about this: -Kinematic Forcaster- This module...   Oct 13 2005, 04:40 PM
- - blakkie   Can i use the Inverse Kinematic Analysis Module to...   Oct 13 2005, 04:43 PM
- - Eyeless Blond   To be honest I don't much like combat at all, ...   Oct 13 2005, 04:47 PM
- - Fortune   QUOTE (Eyeless Blond @ Oct 14 2005, 02:40 AM)...   Oct 13 2005, 04:49 PM
- - Eyeless Blond   Hey, it wasn't my idea! Well, okay one of ...   Oct 13 2005, 04:57 PM
- - Fortune   You want to propose combat ware? Work out a viable...   Oct 13 2005, 05:06 PM
- - Nikoli   simple, smart materials that alter the surface to ...   Oct 13 2005, 05:13 PM
- - Fortune   It was invented with basketball (and the like) in ...   Oct 13 2005, 05:50 PM
- - Nikoli   but I'm talking the updated 2070 version.   Oct 13 2005, 06:25 PM
- - NightmareX   QUOTE (Fortune) Personally, I think this new Smart...   Oct 13 2005, 07:07 PM
- - NightmareX   QUOTE (Eyeless Blond) -Kinematic Forcaster- This m...   Oct 13 2005, 07:11 PM
- - Fortune   QUOTE (Nikoli) but I'm talking the updated 207...   Oct 13 2005, 08:17 PM
- - Fortune   QUOTE (NightmareX) As I mentioned, it was original...   Oct 13 2005, 08:18 PM
- - blakkie   How about: QUOTE Virtually Integrated Coolness Im...   Oct 13 2005, 09:07 PM
- - Eyeless Blond   Well thank you oh-so-much for killing the thread b...   Oct 14 2005, 02:54 PM
- - blakkie   QUOTE (Eyeless Blond @ Oct 14 2005, 08:54 AM)...   Oct 14 2005, 03:23 PM


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