Oct 11 2005, 04:57 PM
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Here's a couple ideas for bits of headware I'd like to see in Augmentation:
Math SPU (Subcranial Processing Unit) - This little gizmo starts out as a graphinc calculator and simple chronometer for the brain. Of course it's much more integrated into your brain than a simple calculator; you barely need to form the expression or equation in your head before it spits out the answer, giving you an almost autistic-like ability to interface with complex math (thanks FrankTrollman for the description). The SPU provides a +2 dice pool bonus on all Computer- and Hacking-related Extended tests. Higher-rating Math SPUs choose from an array of plugins and augmentations. For each rating point above the first, the SPU has one of the following abilities: -Integrated atomic chronometer/calendar: This upgrade for the internal chronometer keeps perfect time by measuring the radioactive decay of certain naturally-occuring elements in your body; also has an alarm and stopwatch. Such down-to-the-microsecond timing is especially critical in vehicle tests; add a +2 dice pool bonus to any Hard or Extreme Vehicle tests, or any made in Restricted or Tight terrain (these do not stack; no +4 dice for Hard Tests made in Tight terrain, sorry). -Integrated spatial coprocessor: The normal model is capable of displaying 3D graphs, but its spacial abilities are somewhat limited. This enhancement will actually take binocular images from your field of view and allow you to visualize three-dimensional objects with much more acuity than a normal human. A person with this enhancement who can see any part of a target receives a +2 dice pool modifier to his Ranged Combat test if the target is under any kind of cover and he takes an Aim action before attempting to hit that target. This is in addition to the normal +1 dice pool modifier for aiming. Both the aiming modifier and the spacial coprocessor modifier apply even if the target cannot be seen at all at the time the weapon if being fired, but could be seen during the aiming step. -Others? Encephalon-A hacker's best friend, this micro-computer adds its Rating to your Matrix Initiative whenever you are using full VR. In addition, this little gadget can run its Rating in programs outside of your Commlink. Such programs do not count as running on your Commlink for purposes of Response slowdown. Also, since the programs are running literally inside your head any test using such a program receives a +1 dice pool modifier. Behold the power of math! :D |
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Eyeless Blond Updating Headware Oct 11 2005, 04:57 PM
FrankTrollman First off: Math SPUs and Encephalons should not ha... Oct 11 2005, 05:28 PM
blakkie Boo to more simple stat raising 'ware. Ya to m... Oct 11 2005, 05:52 PM
Rotbart van Dainig To be honest, given the processing power of a Comm... Oct 11 2005, 06:11 PM
NightmareX QUOTE (blakkie) Boo to more simple stat raising ... Oct 11 2005, 06:18 PM
blakkie QUOTE (NightmareX @ Oct 11 2005, 12:18 PM) QU... Oct 11 2005, 06:24 PM
blakkie QUOTE (Rotbart van Dainig) To be honest, given the... Oct 11 2005, 06:25 PM
Bandwidthoracle QUOTE (blakkie) But this is an SPU...in your HEAD... Oct 11 2005, 07:47 PM
Eyeless Blond Good point on the Capacity; consider it gone. For ... Oct 12 2005, 01:49 AM
FrankTrollman As for getting rid of "boring" ware, I b... Oct 12 2005, 03:06 AM
Fortune I have to say that I agree with Frank on this. Any... Oct 12 2005, 10:40 AM
Gothic Rose Agreed, on both counts. I like some of the things... Oct 12 2005, 10:47 AM
Eyeless Blond Point taken. How about the current revision? Oct 12 2005, 01:35 PM
Chandon Frank: The book does use threshold reduction. For ... Oct 12 2005, 10:46 PM
hahnsoo QUOTE (Chandon) Frank: The book does use threshold... Oct 12 2005, 11:23 PM
Elve I think the biggest difference in threshold modifi... Oct 12 2005, 11:41 PM
Eyeless Blond That said, the variable Threshold reduction had to... Oct 13 2005, 12:11 AM
NightmareX Like the changes
Perhaps you could adapt a versi... Oct 13 2005, 01:34 PM
Eyeless Blond You know, I thought about that. There's only o... Oct 13 2005, 01:39 PM
Nikoli And I wouldn't use an arbitrary halving, mainl... Oct 13 2005, 01:45 PM
FrankTrollman QUOTE (Eyeless Blond) You know, I thought about th... Oct 13 2005, 03:38 PM
blakkie Just tossing a wacky idea at the wall here, Smartl... Oct 13 2005, 03:43 PM
NightmareX QUOTE (Eyeless Blond @ Oct 13 2005, 08:39 AM)... Oct 13 2005, 03:50 PM
Fortune Personally, I think this new Smartlink add-on is a... Oct 13 2005, 04:18 PM
blakkie I'm not so sure about so strongly linking it i... Oct 13 2005, 04:24 PM
Eyeless Blond How about this:
-Kinematic Forcaster- This module... Oct 13 2005, 04:40 PM
blakkie Can i use the Inverse Kinematic Analysis Module to... Oct 13 2005, 04:43 PM
Eyeless Blond To be honest I don't much like combat at all, ... Oct 13 2005, 04:47 PM
Fortune QUOTE (Eyeless Blond @ Oct 14 2005, 02:40 AM)... Oct 13 2005, 04:49 PM
Eyeless Blond Hey, it wasn't my idea! Well, okay one of ... Oct 13 2005, 04:57 PM
Fortune You want to propose combat ware? Work out a viable... Oct 13 2005, 05:06 PM
Nikoli simple, smart materials that alter the surface to ... Oct 13 2005, 05:13 PM
Fortune It was invented with basketball (and the like) in ... Oct 13 2005, 05:50 PM
Nikoli but I'm talking the updated 2070 version. Oct 13 2005, 06:25 PM
NightmareX QUOTE (Fortune) Personally, I think this new Smart... Oct 13 2005, 07:07 PM
NightmareX QUOTE (Eyeless Blond) -Kinematic Forcaster- This m... Oct 13 2005, 07:11 PM
Fortune QUOTE (Nikoli) but I'm talking the updated 207... Oct 13 2005, 08:17 PM
Fortune QUOTE (NightmareX) As I mentioned, it was original... Oct 13 2005, 08:18 PM
blakkie How about:
QUOTE Virtually Integrated Coolness Im... Oct 13 2005, 09:07 PM
Eyeless Blond Well thank you oh-so-much for killing the thread b... Oct 14 2005, 02:54 PM
blakkie QUOTE (Eyeless Blond @ Oct 14 2005, 08:54 AM)... Oct 14 2005, 03:23 PM![]() ![]() |
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