Dec 13 2005, 10:01 AM
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
One of my favorite aspects of CP2020 was full borgs. Not necessarily as a major focus of the game, but more as a feature of the world. Despite the risks of cyberpsychosis, there were those who decided to leave their meatbod behind, and go for the chrome.
Essence, of course, is a little more nebulous (and less repairable via therapy) than Humanity ever was, and the bodywork alone would normally stuff your essence down the tubes. However, going full 'borg is still doable... just difficult. I've defined the "minimal" full 'borg as being a character with 4 cyberlimbs, a cybertorso and skull, cyber eyes and ears, a commlink, and a datajack. If you assume the low-end eyes and ears, the baseline essence cost on this rig is 6.95, with the mods costing 98,500 :nuyen:. With the high-end eyes and ears, this jumps to 7.55 essence, with 100,500 :nuyen:. Amusingly, the low-end eye/ear borg is something you can build at character creation without having to hack the rules at all. Swapping all of the cyberwear over to being alpha grade uses 5.56 essence, and costs 197,000 :nuyen:, or 39.4 BP. Obviously, this doesn't leave much room to work with, but if you're vigorously trying to stay within the rules, it works. The other option, of course, is lifting the "Starting Cyberwear Grade" restrictions and "Max BPs put into Resources" restrictions. While I don't recommend doing this as a general rule, you could think about assembling this as a package... a player dropping points into this wouldn't really be getting it as Resources (though you could easily restrict their max Resources after the purchase), they're getting something that's much more like a "race." With alphaware, the high-end eye/ear borg isn't going to survive surgery (it ends up costing 6.04 essence). Even with the low-end systems, you've got less than half an essence point to play around with. On the other hand, if we allow people to go beta at chargen, the low end system ends up costing only 4.865 essence and 394,000 :nuyen:, and the high end caps out at 5.285 essence and 402,000 :nuyen:. Translated over into BP costs (ignoring the cap, obviously) these work out to 78.8 BP and 80.4 BP, respectively. I'm going to allow players who are interested to drop 80 BP (rounding to the nearest convenient number) to become beta-grade full 'borgs, with the player being allowed to choose the specific grade of eye and ear he's got (burning off some of what precious little essence he's got left, should he want to opt for the high-end ones). Beyond that, players would be restricted to another 20 BP being available for Resources (leaving the character a max of 100k :nuyen: to begin play). This will make the 'borg concept more feasible for starting characters, and generally a larger part of an SR game. If full 'borgs aren't your thing, well, you're obviously going to pass on this option, but I thought I'd toss it out there. The one really obvious issue with this plan is that the cyberwear the player is equipped with gives them a baseline (augmented) Body, Strength, and Agility of 3. While there are some tests which use the unaugmented values, it's quite possible that a player would simply set each of those stats to 1 at chargen, knowing that the cyber would kick them all up to 3, prior to enhancements. One of the questions i'm hoping to figure out through discussion would be if the sheer loss of essence involved more than makes up for the "free" statistics, if I should make my players buy up to 3 in those stats with BPs as if they were "real" (that is, coughing up the 90 or so BP to get those stats to 3), or if I should find some sort of point solution in the middle to deal with. Any thoughts? |
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Shrike30 Running Full 'Borgs in SR4 Dec 13 2005, 10:01 AM
BlackHat Isn't the availability of a cyberskull above 1... Dec 13 2005, 01:23 PM
Oracle As far as I remember it is 14. That means no cyber... Dec 13 2005, 01:34 PM
nezumi Rather than house rule starting resources and cybe... Dec 13 2005, 03:05 PM
Crusher Bob The simplest way to fix to fix the attribute 1 pro... Dec 13 2005, 03:43 PM
Arz QUOTE (Shrike30) One of my favorite aspects of CP2... Dec 13 2005, 05:34 PM
Squinky They still need a good body attribute if they plan... Dec 13 2005, 06:24 PM
Shrike30 I missed the Avail 14 on the cyberskull, dangit. ... Dec 13 2005, 06:44 PM
PlatonicPimp I'm waiting for the drone book before touching... Dec 13 2005, 07:27 PM
Mr. Unpronounceable Keep in mind, even a full-body replacement in SR l... Dec 13 2005, 07:36 PM
PlatonicPimp that can of organs is the difference, in my mind, ... Dec 13 2005, 07:37 PM
Shrike30 CP's borgs maintained a "biocore"...... Dec 13 2005, 08:05 PM
hyzmarca QUOTE (PlatonicPimp) I'm waiting for the drone... Dec 13 2005, 09:45 PM
Lagomorph The full borg I made, I gave digestive expansion, ... Dec 13 2005, 09:57 PM
SpasticTeapot I figured SR4 cyborgs would be more like GitS ... Dec 13 2005, 10:37 PM
PlatonicPimp Only surviving damage, really. A full borg can... Dec 13 2005, 11:16 PM
Squinky Then you kick him in the knee and he falls unconsc... Dec 13 2005, 11:22 PM
Jaid meh, the damage boxes aren't that relevant.
t... Dec 13 2005, 11:27 PM
Squinky This got me thinking, if a character is a full bor... Dec 13 2005, 11:40 PM
hyzmarca A full borg troll is generally on par with an uncy... Dec 14 2005, 12:10 AM
Squinky Cyber-limbs don't have a reaction attribute, i... Dec 14 2005, 12:25 AM
Jaid so long as we're at it, shouldn't hitting ... Dec 14 2005, 02:40 AM
Cain The only solution I've found is to apply my ol... Dec 14 2005, 03:51 AM
Liper I'm fine with the rules myself, but I'd ma... Dec 14 2005, 03:51 AM
Squinky QUOTE (Jaid) so long as we're at it, shouldn... Dec 14 2005, 05:32 AM
JACK THE CHIPPER QUOTE (Shrike30) I don't think SR's tech i... Dec 14 2005, 03:57 PM
Darkness QUOTE (Jack the Chipper)There was some entry in Th... Dec 14 2005, 04:05 PM
nezumi QUOTE (Liper) Also for the datajack and commlink, ... Dec 14 2005, 04:50 PM
PlatonicPimp You're stuck in SR3 Thinking. The whole ... Dec 14 2005, 06:02 PM
Cain QUOTE The whole "DNI causes essence loss... Dec 15 2005, 04:12 AM
Liper QUOTE It'd have been much easier to just halve... Dec 15 2005, 05:12 AM
Azralon This harkens back to Man & Machine's mecha... Dec 15 2005, 04:23 PM
Liper I thought the bio index always existed even in 2nd... Dec 15 2005, 07:43 PM
Shrike30 QUOTE (JACK THE CHIPPER @ Dec 14 2005, 07:57 ... Dec 15 2005, 09:58 PM
Moon-Hawk Yes, Halberstam's babies (well, one of them an... Dec 15 2005, 10:14 PM
ascendance QUOTE (Shrike30) CP's borgs maintained a ... Dec 19 2005, 07:10 AM
Liper QUOTE With Dr. Halberstam's kooky experiments,... Dec 23 2005, 09:28 AM
boskop-albatros HALBERSTAM IS A SICKO AND I HOPW HE GETS BUSTED IF... Dec 24 2005, 03:43 AM
Jaid do we look like we know the metaplot?
i suppose t... Dec 24 2005, 05:33 AM
boskop-albatros Thanks; it is just a working theory anyways. Dec 24 2005, 05:39 AM
Cray74 QUOTE (Oracle) As far as I remember it is 14. That... Dec 24 2005, 06:14 PM
Jaid well, we can use the RAW as a presumed guideline (... Dec 24 2005, 07:26 PM
Hurtfulpotato QUOTE (Cain) QUOTE The whole "DNI causes esse... Mar 8 2006, 08:12 PM![]() ![]() |
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