Help - Search - Members - Calendar
Full Version: Running Full 'Borgs in SR4
Dumpshock Forums > Discussion > Shadowrun
Shrike30
One of my favorite aspects of CP2020 was full borgs. Not necessarily as a major focus of the game, but more as a feature of the world. Despite the risks of cyberpsychosis, there were those who decided to leave their meatbod behind, and go for the chrome.

Essence, of course, is a little more nebulous (and less repairable via therapy) than Humanity ever was, and the bodywork alone would normally stuff your essence down the tubes. However, going full 'borg is still doable... just difficult.

I've defined the "minimal" full 'borg as being a character with 4 cyberlimbs, a cybertorso and skull, cyber eyes and ears, a commlink, and a datajack. If you assume the low-end eyes and ears, the baseline essence cost on this rig is 6.95, with the mods costing 98,500 nuyen.gif. With the high-end eyes and ears, this jumps to 7.55 essence, with 100,500 nuyen.gif.

Amusingly, the low-end eye/ear borg is something you can build at character creation without having to hack the rules at all. Swapping all of the cyberwear over to being alpha grade uses 5.56 essence, and costs 197,000 nuyen.gif, or 39.4 BP. Obviously, this doesn't leave much room to work with, but if you're vigorously trying to stay within the rules, it works.

The other option, of course, is lifting the "Starting Cyberwear Grade" restrictions and "Max BPs put into Resources" restrictions. While I don't recommend doing this as a general rule, you could think about assembling this as a package... a player dropping points into this wouldn't really be getting it as Resources (though you could easily restrict their max Resources after the purchase), they're getting something that's much more like a "race."

With alphaware, the high-end eye/ear borg isn't going to survive surgery (it ends up costing 6.04 essence). Even with the low-end systems, you've got less than half an essence point to play around with. On the other hand, if we allow people to go beta at chargen, the low end system ends up costing only 4.865 essence and 394,000 nuyen.gif, and the high end caps out at 5.285 essence and 402,000 nuyen.gif. Translated over into BP costs (ignoring the cap, obviously) these work out to 78.8 BP and 80.4 BP, respectively.

I'm going to allow players who are interested to drop 80 BP (rounding to the nearest convenient number) to become beta-grade full 'borgs, with the player being allowed to choose the specific grade of eye and ear he's got (burning off some of what precious little essence he's got left, should he want to opt for the high-end ones). Beyond that, players would be restricted to another 20 BP being available for Resources (leaving the character a max of 100k nuyen.gif to begin play). This will make the 'borg concept more feasible for starting characters, and generally a larger part of an SR game. If full 'borgs aren't your thing, well, you're obviously going to pass on this option, but I thought I'd toss it out there.

The one really obvious issue with this plan is that the cyberwear the player is equipped with gives them a baseline (augmented) Body, Strength, and Agility of 3. While there are some tests which use the unaugmented values, it's quite possible that a player would simply set each of those stats to 1 at chargen, knowing that the cyber would kick them all up to 3, prior to enhancements. One of the questions i'm hoping to figure out through discussion would be if the sheer loss of essence involved more than makes up for the "free" statistics, if I should make my players buy up to 3 in those stats with BPs as if they were "real" (that is, coughing up the 90 or so BP to get those stats to 3), or if I should find some sort of point solution in the middle to deal with.

Any thoughts?
BlackHat
Isn't the availability of a cyberskull above 12?

Wouldn't that mean that this isn't doable at cahracter creation?
Oracle
As far as I remember it is 14. That means no cyberskull at chargen.
nezumi
Rather than house rule starting resources and cyberware grades, wouldn't it be easier to houserule cyberlimb costs (monetary and essence) to something reasonable?
Crusher Bob
The simplest way to fix to fix the attribute 1 problem is to make it so that full borgs have no 'normal' physical attributes. They have edge, the 4 mentals, and then the physical stats of whatever body they pay for. In addition, full borgs have no metatype. A full borg body can appear to be whatever metatype, you want, really.
Arz
QUOTE (Shrike30)
One of my favorite aspects of CP2020 was full borgs. Not necessarily as a major focus of the game, but more as a feature of the world. Despite the risks of cyberpsychosis, there were those who decided to leave their meatbod behind, and go for the chrome.

Any thoughts?

Look at plastic warriors chromebook conversions. They did the borgs in there, just change the cost ratios like they did from SR3->SR4. The multiplier is 0.15 the cost for each cyberlimb, so apply that to the borg costs. They might have the money for it.
Squinky
They still need a good body attribute if they plan on healing anything...
Shrike30
I missed the Avail 14 on the cyberskull, dangit. So you'd have to get a little bit of GM flex even to do the stripped-down version of this.

I'm trying to avoid actually hacking away at the essence costs of major body replacements, if for no other reason than I've never felt a point of essence for removal of your entire arm was all that unreasonable. As for costs... before you figure in grades, the ware invoved costs about as much as a sports car. They don't seem that out of whack, either.

I like Bob's idea involving physical attributes. Since you can push any of them to 10 (i believe) with a full borg body, being whatever metatype you want shouldn't really be that hard. The interesting part, of course, would be that some of the metatypes have mental advantages or disadvantages...
PlatonicPimp
I'm waiting for the drone book before touching this one, because the there is a thin line between an anthroform drone and a full borg. For my purposes, a full borg will simply get his nervous system implanted in an anthroform drone. They would lose all their normal physical attributes, to be replaced with the stats of the vehicle. They wouldn't be able to heal, only be repaired. They could look like whatever they wanted with sculpting. They would have to use pilot (anthroform) for everything, but would always be treated as a if they were "jumped into" the machine. Toss in the mandatory control rig, and you are good to go.

Oh yeah, Essence loss? 12 or more. Only cyberzombies could survive this, even with deltaware.
Mr. Unpronounceable
Keep in mind, even a full-body replacement in SR leaves internal organs untouched. So the borgs brain (but not necessarily the rest of his nervous system), circulatory and digestive systems are all still around - it's not like the GitS plug-and-play brain scenario.
PlatonicPimp
that can of organs is the difference, in my mind, between a cybernetically augmented human and a full borg, which is a brain in a robot.
Shrike30
CP's borgs maintained a "biocore"... those organs and other bits and pieces that were really impossible to replace. I don't think SR's tech is far enough along to make a portable brain-in-a-jar really feasible, either.
hyzmarca
QUOTE (PlatonicPimp)
I'm waiting for the drone book before touching this one, because the there is a thin line between an anthroform drone and a full borg. For my purposes, a full borg will simply get his nervous system implanted in an anthroform drone. They would lose all their normal physical attributes, to be replaced with the stats of the vehicle. They wouldn't be able to heal, only be repaired. They could look like whatever they wanted with sculpting. They would have to use pilot (anthroform) for everything, but would always be treated as a if they were "jumped into" the machine. Toss in the mandatory control rig, and you are good to go.

Oh yeah, Essence loss? 12 or more. Only cyberzombies could survive this, even with deltaware.

Well, you don't loose essence for having things chopped off, only for having things installed. If the character is treated as if it were rigging then all it has installed in a control rig and maybe some enchancments for the necessary internal organs. Essence loss would be minimal, really. Since magic loss from trauma went away when the universe shifted left it would be possible for a magician to have something like this done and retain the ability to cast spells, albiet only a small handful of self-only spells uunless it has cybereyes installed in its braincase and eyeholes poked in the drone.
Lagomorph
The full borg I made, I gave digestive expansion, synthacardium and internal airtanks to replace the insides as well as the outsides.
SpasticTeapot
I figured SR4 cyborgs would be more like GitS 'borgs. More sleek, more effective, and capable of doing things in small numbers better than a full platoon of normal soldiers.
PlatonicPimp
Only surviving damage, really. A full borg can't really do anything a troll with muscle augmentation can't do better.It's just that borging is the only cyber way to boost your body or physical damage.

Ever want to be impressed by a damage meter? figure out how many boxes of physical damage a troll with max body, exceptional attribute, and full borg replacement can manage.
Squinky
Then you kick him in the knee and he falls unconscious, heh.
Jaid
meh, the damage boxes aren't that relevant.

they still take stun damage the same way as everyone else.

and besides, as i have seen pointed out before (not on these boards, but the principle still applies).... giving a crappy person more hit points (or damage boxes) doesn't make them any less crappy... it just makes them crappy for a longer time.

really, i'd rather just go with muscle augmentation and be a troll, personally.
Squinky
This got me thinking, if a character is a full borg, should they even take stun damage? (damage from an attack, not from being tired or whatnot) Vehicles and other objects don't, and they are pretty close to being an object, not a person.

hyzmarca
A full borg troll is generally on par with an uncybered mundane human, by SR canon. A full borg anything is on par with an uncybered mundane human by SR canon.

While the full borg troll may get extra damage boxes his body stat becomes meaningless for the purposes of resisting damage except from pathogens. For most of the tests that use body the borg will be rolling the average of this cyberparts. In the end, the BP and karma costs of the borg's natural body pays for damage boxs and little else. What's more, his strength, reaction, and agility is mostly meaningless and cyberlimbs lack the capacity to raise more than one of the four to a decent level.
So that full borg troll is going to be causing less damage with his melee attacks, hitting less often with his ranged attacks, dodging less often and recieving more damage when he is hit compared to an uncybered troll. Those extra boxes don't mean much when they are sure to be quickly filled.


And yes, a full borg should still take stun damage, it still has squishy parts. The bybertorso and cyberskull are just shells. Certain types of damage should be even worse for a full borg, actually. Deceleration trauma, specificly. Having your brain bang against the inside of your skull hurts. Replacing your cranium with plasteel wouldn't help matters.


The one and only advantage to cyberlimbs is the ability to become a living swiss army knife using capacity.
Squinky
Cyber-limbs don't have a reaction attribute, it still goes off your natural.

And yeah, Cyber-limbs have to be houseruled to make any sense....

I was thinking non-abstractly when I mentioned no stun on cyber-limbs, meaning getting punched in the leg wouldn't hurt a cyber-leg...
Jaid
so long as we're at it, shouldn't hitting someone with a cyberlimb do the same amount of damage as bone lacing? ie, does it somehow get less effective because the hard, heavy stuff is on the outside instead of the inside?
Cain
The only solution I've found is to apply my old cyberlimb rule: all cyberlimb attributes are set to match the natural body's levels. Someone who is larger and stronger can handle a more powerful cyberarm than a Body 1, Str 1 wimp.
Liper
I'm fine with the rules myself, but I'd make the beta of limbs available myself, and availability of skulls also hehe.

full limb replacments are great though, you can not dump any points into any of the str/agi/body since those are replaced fully by the limbs anyhow!

Also for the datajack and commlink, install them in the torso so they don't cost essence and also because the chest is only good for body and armour since the str/agi doesn't apply there (same for head)

hell, install the air tank into the torso if you want for no essence = )
Squinky
QUOTE (Jaid)
so long as we're at it, shouldn't hitting someone with a cyberlimb do the same amount of damage as bone lacing? ie, does it somehow get less effective because the hard, heavy stuff is on the outside instead of the inside?

Amen Brotha, houseruled in our campaigns....
JACK THE CHIPPER
QUOTE (Shrike30)
I don't think SR's tech is far enough along to make a portable brain-in-a-jar really feasible, either.

There was some entry in Threats under SR3 rules. Halberstam's babies. These were brains-in-a-jar.

*ducks and runs*
Darkness
QUOTE (Jack the Chipper)
There was some entry in Threats under SR3 rules. Halberstam's babies. These were brains-in-a-jar.

Actually, it was for SR2. But it is in Threats, pages 38-44.
nezumi
QUOTE (Liper)
Also for the datajack and commlink, install them in the torso so they don't cost essence and also because the chest is only good for body and armour since the str/agi doesn't apply there (same for head)

hell, install the air tank into the torso if you want for no essence = )

If there's a DNI connection it costs essence. LESS essence, but essence nonetheless. The essence-free datajack doesn't actually do anything (except connect to other appliances you can't mentally command like your internal toaster oven), although it may look cool.

That said, if you have cyberfeet and manually attach skates to the inside that pop out with the push of a button, the skates cost no essence.
PlatonicPimp
You're stuck in SR3 Thinking. The whole "DNI causes essence loss" thing has been droped (It never made sense anyway, what with bone lacing) for the whole "all implants cost essence, even bioware" thing, which makes more sense.

That whole thing with A full borg not taking stun damage is part of my argument that a true full borg would be different from someone who got all cyberlimb replacements. The second one still has a lot of his meat in place, just protected by metal. The First has had his meat replaced with metal. Under the circumstances, it makes no sense to have different rules for a full borg human's body and, say , the body of an anthroform drone. They are both full metal people. Hell, they can probably share parts. You'd have to make less exceptions to the rules as written to treat a full borg as a vehicle, ignoring their origional stats.

And yeah, I use the "Cyberlimbs do physical" and " Attributes for limbs start at your natural attribute" house rules too.
Cain
QUOTE
The whole "DNI causes essence loss" thing has been droped (It never made sense anyway, what with bone lacing) for the whole "all implants cost essence, even bioware" thing, which makes more sense.

You know, I'd be much more in line with this if they hadn't done that silly two-step with Essence costs for one only counting as half. It'd have been much easier to just halve all Essence costs for bioware. You can spare yourself quite a few calculations that way, and still get what they were intending.
Liper
QUOTE
It'd have been much easier to just halve all Essence costs for bioware. You can spare yourself quite a few calculations that way, and still get what they were intending.


No you wouldn't get what they inteded or they simply would of said, these bioware pieces cost (print half the essence listed).

They want someone that goes through all muscle aug/toner and boosters, and synatpic accelerators to pay essence wise.
Azralon
This harkens back to Man & Machine's mechanic of giving people a "cyber index" (I think it was called... maybe "bio index?").

I never used the thing because it was so kludgy, but IIRC it was designed to curb the escalation of .01 Essence trolls also having like 12 points of Body Index.
Liper
I thought the bio index always existed even in 2nd edition?

Shrike30
QUOTE (JACK THE CHIPPER @ Dec 14 2005, 07:57 AM)
QUOTE (Shrike30 @ Dec 13 2005, 08:05 PM)
I don't think SR's tech is far enough along to make a portable brain-in-a-jar really feasible, either.

There was some entry in Threats under SR3 rules. Halberstam's babies. These were brains-in-a-jar.

They weren't *portable* brains in a jar, though. He had a lab somewhere, and tons of equipment, and probably huge vats of saline with nutrients dissolved in it...

My recollection of when Halberstam's Babies first made an appearance was in SR1's Virtual Realities... they were most of the second half of the book.
Moon-Hawk
Yes, Halberstam's babies (well, one of them anyway) occupied about half of VR1, but that was a totally different generation of Halberstam-babies than the brains-in-a-jar generation of Halberstam-babies.
Still, if he could have brains-in-jars supported by a large facility back in SR3, as technology improves the jar should get smaller and smaller. Maybe we're up to brains-in-jars the size of a van, or maybe a hatchback? biggrin.gif

How big is your brain-jar? cool.gif

edit: yikes, grammar!
ascendance
QUOTE (Shrike30)
CP's borgs maintained a "biocore"... those organs and other bits and pieces that were really impossible to replace. I don't think SR's tech is far enough along to make a portable brain-in-a-jar really feasible, either.

With Dr. Halberstam's kooky experiments, there actually is some precedent for having brain-in-the-jar characters. It also depends on how fast SOTA moves, especially with AIs meddling.
Liper
QUOTE
With Dr. Halberstam's kooky experiments, there actually is some precedent for having brain-in-the-jar characters.


Probably about the same precedence for having a cyberzombie char =p
boskop-albatros
HALBERSTAM IS A SICKO AND I HOPW HE GETS BUSTED IF HE IS STILL OPERATING IN 2070

I just want to ask this once and for all~Is Resonence the Matrix Version Of Mana~??
Jaid
do we look like we know the metaplot?

i suppose there are definitely similarities. but really, you probably know as much about that as we do.
boskop-albatros
Thanks; it is just a working theory anyways.
Cray74
QUOTE (Oracle)
As far as I remember it is 14. That means no cyberskull at chargen.

Did SR4 change from SR2 and SR3 by altering chargen availability restrictions from "suggested guidelines" to "obligatory, can-only-violate-with-lame-home-rules laws"?
Jaid
well, we can use the RAW as a presumed guideline (and availability caps have always been the RAW, even in earlier editions as far as i can remember), or we can sit here trying to imagine what rules he might be using that we don't know about.

which one do you think is more effective? to presume that he's using standard chargen procedures, and point out what goes against standard chargen procedures, or to make up a set of houserules that he could be using, assume he's using those, and work off of that principle?

or, in other words, unless there is some indication that house rules are in use, for the purpose of discussing things over the internet it really kinda behooves us to use the RAW as a common point of reference.
Hurtfulpotato
QUOTE (Cain)
QUOTE
The whole "DNI causes essence loss" thing has been droped (It never made sense anyway, what with bone lacing) for the whole "all implants cost essence, even bioware" thing, which makes more sense.

You know, I'd be much more in line with this if they hadn't done that silly two-step with Essence costs for one only counting as half. It'd have been much easier to just halve all Essence costs for bioware. You can spare yourself quite a few calculations that way, and still get what they were intending.

That does change things if you have a larger essence loss from bioware than cyberware. For instance, a physad is better off (if he can afford it) getting level 2 or 3 Synaptic boosters than the equivelant Improved Reflexes: at level 2, he saves 2 power points and has .5 essence of cyber he can install without side effects (smartlink, ho!), and at level 3, he saves 3 power points and has .5 essence of bioware and 1 essence of cyberware he can install. The only downsides are the cost and the relatively infrequent instances in which Magic figures into a physad's test. Note that as a bonus, after initiation, buying Magic up with Karma is cheaper.

This may be suboptimal for a pure social physad, but they can be hyperspecialised and twinkish.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012