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Shadowsmith
post Dec 18 2005, 12:03 AM
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One of my players wants to have a fox mentor spirit. So, I'm working out the game mechanics of it.

Advantage: +2 dice with Illusion spells and Con tests.
Disadvantage: ???

I need help with the disadvantage for this mentor spirit. I'm thinking of something that promotes the fox's use of cunning over raw power. So, I could go with a simple -1 die with Combat spells, but would prefer something more role-playing oriented. Do any of you have a suggestion?
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