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Target ![]() Group: Members Posts: 25 Joined: 1-December 05 Member No.: 8,027 ![]() |
Long time lurker, first time poster:
Im looking into creating a mundane gear creation guide for those odds and ends the creative players tend to ask for. "Mundane" in as much that it would help define gear that would be available in the world, but not described in the books, or create new gear the particularly inventive may endevour to create . The intention isnt to allow players to create new firearms, magical items, hacker items, vehicles, and the like (those books are coming from what I understand), but rather the things they wish they had and may be useful to runners (either in general or for a specific run). Barring duplication of existing items. Ive started to compile availability-, cost-, build requirement-, etc... -charts to aid in generating these things. Instead of micromanaging the entire inventory of items required to build ANY given object, I have a more abstract method of derriving the parts and concluding the outcome. GM approval is, of course, epitome to the feasibility of anything the PCs wish to try and pull :D I mean "make". A good way to keep from making gamebreaking items. A question to the community, would you be interested in such a tome? If so, Id like to present what I have thus far and get your feedback for further development. - Thanks in advance |
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Lo-Fi Version | Time is now: 13th August 2025 - 04:12 AM |
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