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Skippy
post Jan 11 2006, 06:45 PM
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Hey all,

I'm gradually getting up to speed on sr4 'wireless world' rules, but there are some lingering things I'm trying to work out so that I can finish my character for my game this weekend.

AR perception. P. 209 says that this can be achieved via things like image links, soundlinks, touchlinks, AR gloves, glasses, headset, etc... connected to your commlink. However, after a few paragraphs of detailing these ways that people access AR, it states that the easiest and most common way to get your "AR fix" is to use Simsense.

Now, an internal commlink comes with a sim module built in. I'm assuming that this is all I would really need to access AR then, right? If I DIDN'T have an internal commlink, I'd need either my external commlink + an external sim module + trodes or a datajack or something OR my external commlink + an internal sim module (DNId to my nervous system...) right?

I was looking through the sample characters (which aren't usually all that helpful, unfortunately) but I noticed that many of them have no audio gear but have sim modules... is this the way that they are like, receiving phone calls, hearing audio signals that they have messages, etc? Or are they not able to hear those things?

Honestly, my character has the Sensitive System flaw and I'm trying to minimize the amount of Cyberware that he'd have crammed into his system. I don't want to take things that are just redundant.

Thanks!

Skippy
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Posts in this topic
- Skippy   AR Perception   Jan 11 2006, 06:45 PM
- - MK Ultra   Regarding the audiostuff, every comlinke (like cel...   Jan 11 2006, 07:33 PM
- - Skippy   Heh - yeah, I figured there'd be something sim...   Jan 11 2006, 07:45 PM
- - ogbendog   they might have goggles because they don't wan...   Jan 11 2006, 08:41 PM
- - Skippy   True, but then I'd assume that the eyes wouldn...   Jan 11 2006, 09:16 PM
- - Azralon   QUOTE (Skippy)True, but then I'd assume that t...   Jan 11 2006, 10:00 PM
- - milspec   It is my understanding that if you have an interna...   Jan 11 2006, 10:00 PM
- - PlatonicPimp   The internal commlink does not iclude a sim module...   Jan 11 2006, 10:08 PM
- - milspec   Someone in another thread pointed out this hidden ...   Jan 11 2006, 10:10 PM
- - PlatonicPimp   But the actual gear section contradicts that. In t...   Jan 11 2006, 10:17 PM
- - milspec   I agree the cyberwre gear section does not explici...   Jan 11 2006, 10:24 PM
- - Skippy   Right - I think that's the conclusion that we ...   Jan 11 2006, 10:53 PM
- - PlatonicPimp   Feh. They listed it as separate gear, there is a m...   Jan 11 2006, 11:23 PM
- - MK Ultra   I´m with you (thoug your point does not work with ...   Jan 11 2006, 11:30 PM
- - Cynic project   QUOTE (PlatonicPimp) Feh. They listed it as separa...   Jan 11 2006, 11:54 PM
- - milspec   So it is sounding like an implant commlink is all ...   Jan 12 2006, 12:03 AM
- - Lagomorph   It seems odd that AR would use SimModule at all, w...   Jan 12 2006, 12:30 AM
- - MK Ultra   In case of AR the simsense is overlayed with the n...   Jan 12 2006, 12:47 AM
- - RunnerPaul   QUOTE (Skippy) If you can access AR with simsense,...   Jan 12 2006, 02:12 AM
- - Skippy   Yeah - that's the only drawback I could possib...   Jan 12 2006, 12:52 PM
- - Rotbart van Dainig   QUOTE (RunnerPaul) Even so, the option for this so...   Jan 12 2006, 01:23 PM
- - nick012000   QUOTE (Skippy) Yeah - that's the only drawback...   Jan 12 2006, 02:19 PM
- - RunnerPaul   QUOTE (Rotbart van Dainig) QUOTE (RunnerPaul ...   Jan 12 2006, 08:06 PM


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