Jan 18 2006, 04:27 AM
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Target ![]() Group: Members Posts: 28 Joined: 18-January 06 Member No.: 8,178 |
I have been running a few sessions of SR 4th and so far I like it quite a bit. I just ran my fourth session and had occasion to deal with spirits amongst the opposition. The PCs have been using spirits and I've noted they're pretty potent, but didn't realize their full potential until I started playing with them.
I used the occasion of a critical glitch on a summoning to have a spirit show up to attack the mage (and the party as a consequence). I discovered that the fact the spirit's skills and edge are all equal to its force left me with a nigh unstoppable juggernaut that the characters wouldn't have been able to deal with had they not gotten some lucky rolls. That of course got the characters thinking and soon they were summoning up spirits that pretty much trashed any mundane opposition I threw at them. Now of course, I can always ratchet up the magic, or throw in opposing spirits, but 3/4 of the party can do absolutely nothing to a spirit with a force of say 5 or 6 (let alone an even more powerful one). Obviously, spirits are meant to be majorly powerful and few things should cause fear amongst a player than a free spirit who's angry at the party. but given the relative ease a mage can summon up such an unstoppable force, does anyone have any suggestions as to more balanced ways to tone down spirit a bit? Best, Charles Millar |
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chazuli Spirits too Powerful? Jan 18 2006, 04:27 AM
FrankTrollman A Force 5 or 6 spirit is a very powerful thing. Ma... Jan 18 2006, 04:36 AM
The Jopp They should have kept the old rules that allowed y... Jan 18 2006, 12:19 PM
chazuli I agree that the old rules provided *something* a ... Jan 19 2006, 01:52 AM
FrankTrollman QUOTE I am going to implement the spending of Edge... Jan 19 2006, 02:14 AM
RunnerPaul Grenade launchers are still pretty effective again... Jan 19 2006, 03:14 AM
FrankTrollman QUOTE (RunnerPaul) Grenade launchers are still pre... Jan 19 2006, 03:22 AM
RunnerPaul QUOTE (FrankTrollman) So there's a sharp cut-o... Jan 19 2006, 03:43 AM
Kerberos QUOTE (RunnerPaul) QUOTE (FrankTrollman @ Jan... Jan 19 2006, 04:14 AM
Kerberos Wouldn't tasers be a good bet though? They cut... Jan 19 2006, 04:41 AM
nick012000 They're elemental damage, so they ignore Immun... Jan 19 2006, 04:48 AM
FrankTrollman QUOTE (nick012000) They're elemental damage, s... Jan 19 2006, 05:12 AM
nick012000 Huh. Looks like they removed that during the chang... Jan 19 2006, 05:14 AM
RunnerPaul QUOTE (Kerberos) So mr. Big Angry Spirit, if you... Jan 19 2006, 05:37 AM
Kerberos QUOTE (RunnerPaul) QUOTE (Kerberos @ Jan 18 2... Jan 19 2006, 05:59 AM
Kerberos QUOTE (FrankTrollman) QUOTE (nick012000 @ Jan... Jan 19 2006, 06:02 AM
RunnerPaul QUOTE (Kerberos) My bad. I somehow got the impress... Jan 19 2006, 07:19 AM
chazuli I'm not certain of this, but I believe the ... Jan 19 2006, 02:21 PM
RunnerPaul The wording on the hardened armor power, which is ... Jan 19 2006, 02:36 PM
Clyde It's modified damage, i.e. Base Damage + Net H... Jan 19 2006, 02:43 PM
Raizer Immunity: Spirit gains an armor rating = 2x its f... Jan 19 2006, 02:58 PM
mdynna I'm pretty sure the +4 DV for called shots fal... Jan 19 2006, 04:14 PM
Azralon QUOTE (mdynna @ Jan 19 2006, 12:14 PM) I... Jan 19 2006, 04:28 PM
Zen Shooter01 One of the reasons spirits are so totally broken i... Jan 19 2006, 05:50 PM
Azralon QUOTE (Zen Shooter01) But your PCs aren't walk... Jan 19 2006, 06:19 PM
ogbendog QUOTE (Azralon) QUOTE (mdynna @ Jan 19 2006, ... Jan 19 2006, 06:49 PM
FrankTrollman QUOTE (nick012000) Huh. Looks like they removed th... Jan 19 2006, 06:56 PM
Azralon QUOTE (ogbendog @ Jan 19 2006, 02:49 PM) Ify ... Jan 19 2006, 07:03 PM
chazuli To get the thread back on topic. Does anyone have... Jan 20 2006, 04:14 PM
emo samurai Maybe have them use edge unless the summoner's... Jan 20 2006, 05:19 PM
ogbendog we haven't used spirits that much in the game,... Jan 20 2006, 06:09 PM
fenikso QUOTE (chazuli @ Jan 20 2006, 11:14 AM) I... Jan 20 2006, 11:02 PM
Cheops Not to mention the question of where exactly is th... Jan 20 2006, 11:10 PM
Galmorez There was an idea i'd thought up a while back ... Jan 20 2006, 11:29 PM
ogbendog I think the rules on bypassing armor state or impl... Jan 20 2006, 11:47 PM
RunnerPaul "The gamemaster decides if such a vulnerable ... Jan 21 2006, 12:03 AM
chazuli Ok... so wards are probably not a good option. As... Jan 22 2006, 02:04 AM
RunnerPaul And what makes you think orichalum bullets would b... Jan 22 2006, 02:53 AM
nick012000 Eh. Spirits are killable enough as it is. No need ... Jan 22 2006, 01:46 PM
Eddie Furious Last night we had a floating firefight involving t... Jan 22 2006, 05:34 PM
chazuli I believe orichalcum would bypass the spirits ... Jan 23 2006, 02:50 AM
Rick Deckard I don't think orichalcum should be allowed, re... Jan 26 2006, 03:42 AM
FrankTrollman QUOTE Never in any previous addition has mundane (... Jan 26 2006, 07:25 AM
Findar Shadowrunner's should always have APDS ammo wi... Jan 26 2006, 08:56 PM
Kerberos QUOTE (Findar) Shadowrunner's should always ha... Jan 26 2006, 09:04 PM
Gyro the Greek Sandwich Pirate QUOTE (Zen Shooter01) A conjuror, on the other han... Jan 26 2006, 09:14 PM
chazuli As you point out, there *used* to be a means that ... Jan 27 2006, 05:38 AM
Cold-Dragon If there was a practical way to supply minor magic... Jan 27 2006, 06:21 AM
nick012000 Just use Stick 'n' Shock rounds. They... Jan 27 2006, 07:38 AM
chazuli I don't see any reason why Stick'n Shock r... Jan 27 2006, 02:54 PM
ogbendog Stick and Shock are electrical, so they do stun. ... Jan 27 2006, 04:12 PM
Brahm Vehicles don't take stun damage. They are not,... Jan 27 2006, 04:18 PM![]() ![]() |
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