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Moving Target ![]() ![]() Group: Members Posts: 246 Joined: 26-January 06 Member No.: 8,198 ![]() |
Ok, here's a sheet I made using Frank's idea on summoning. I've only playtested it a bit, so give your comments (Yes, I know, not much fluff but I'm working on that), this template assumes 2 things, A) Your GM will allow the Aztec Tradition (Hermetic works good too), and B) He'll allow the Aztec god of death as your Mentor Spirit (Dark King can replace this):
400BP Name: Kortez Race: Dwarf Type: Mystic Adept (Aztec) -Attributes B:7 A:2 R:3 S:3 C:2 I:2 L:3 W:7 E:1 M:6 -Skills (G)Sorcery 2 (G)Stealth 2 Summoning 7(Spirit Of Man) -Qualities Focused Concentration (1) Mentor Spirit (Mictlantecuhtli/+2 Ritual Spellcasting/+2 Spirit of Man/-4 Spirit of Beast/May not wear armor) Aptitude(Summoning) Astral Beacon SINner (Criminal) Combat Paralysis -Spell Powerbolt Heal Inc Bod Inc Will -Foci Summ 3 Power 2 -------------- Step One: Choose Spirit Type (Spirit Of Man) Step Two: Choose Spirit Force (F12) Step Three: Opposed Test Magic+Summoning+Misc vs Force (6(Ma)+7(Su)+2(PoFo)+2(MeSp)+2(Spec) vs 12(For)) Step Four: Calculate Net Hits (Average 4-8) Step Five: Calculate Total Force Hits (Average 2-6) Step Six: Note Services: Net Hits (Average 2-4 Services) Step Seven: Calculate Drain: Spirit Hits*2, Min 2 (Average 4-12P) Step Eight: Damage Resistance Test: Willpower+Body Hits-DV Boxes (7(Will)+7(Bod)+3(SumFo)+1(FocCon), average around 4-8) I think I got all of it. Edited: Found out Mystics gotta choose powers or slinging...Quite annoying, but its just -6 Damage Resistance Test dice. Damage doesn't matter here as your F12 Spirit of Man throws 24 dice for his F24 Heal spell. Wee. This post has been edited by Seven-7: Jan 27 2006, 02:28 AM |
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