Jan 30 2006, 05:35 PM
Post
#1
|
|
|
Target ![]() Group: Members Posts: 89 Joined: 29-January 06 From: Orlando, Florida Member No.: 8,210 |
Greetings all, my first time here and I have enjoyed reading the fourms and have seen quit a few intelligent people here discussing this and that so this seemed the place to go to.
My group and I have played Shadowrun on and off over the years and have now bought SR4. We think SR4 is a great improvment over the previous versions but still needs some tweeking like any game and so we are working on a few of our own. We had done quit a bit so far and may post them later to see what everyone thinks but for now I have this question. Right now we are working on ammo and I was talking to a x merc friend I know about the Explosive rounds and it raised a few questions for us. It describes the explosive rounds as a solid slug that fragments and explodes on impact. Well it can't be solid by its very nature, its more or less like a hollow point with some explosive in it from what I was told by my friend. So these are my questions. 1) Should a explosive round be off of Ballistic or Impact Armor? 2) Based off of Ballistic, shouldnt the stats look more like: a) Explosive rounds: +1 AP, +1 DV b) Ex Explosive rounds: +1 AP, +2 DV From what I have read and talked to some military people I know, I don't see how it would have such a AP mod as it does. It would seem the explosive, fragmentation part would be more damage then it would be AP, and would expend its force on the armor and then the body. Also from what I know of AP rounds, shouldnt any type of AP (APDS) rounds actualy reduce the damage by -1 DV while reducing the AP value? Since they more or less pass right through you without any fragmentation or bounce effects going on within the body? We are debating of making all rounds on the ballistic chart for ease of ammo comparison and leaving impact for all else. Such as if Flechette was based off ballistic, it might look like +3 AP, +2 DV and be very cheap and availability. Not everyone shoud be walking around in armor 24/7 and would make it effective ammo for those that are not. Also, things arent always fair or equal on give and take when it comes to tech, somtimes the balancing factor is in the cost and availability which I think many forget. Looking foward to hearing your thoughts on this. Deadjester |
|
|
|
Deadjester House Rules, Ammo questions Jan 30 2006, 05:35 PM
Austere Emancipator QUOTE (Deadjester)It would seem the explosive, fra... Jan 30 2006, 06:21 PM
Sigfried McWild Regarding flechette rounds, see other threads like... Jan 30 2006, 06:55 PM
Brahm QUOTE (Austere Emancipator) They could also be mor... Jan 30 2006, 07:00 PM
Deadjester Hmm I don't know how I missed some of that log... Jan 30 2006, 11:02 PM
Sigfried McWild I like that idea, at the moment +1DV is for all pu... Jan 30 2006, 11:12 PM
Shrike30 Digging way into the realms of sci-fi here...
My ... Jan 30 2006, 11:30 PM
Austere Emancipator What you're describing is basically like the m... Jan 30 2006, 11:38 PM
Shrike30 The main difference between the two round types (a... Jan 30 2006, 11:59 PM
Austere Emancipator QUOTE (Shrike30)Half of the combustibles in the ro... Jan 31 2006, 12:23 AM
Deadjester Ok after reading some forums, I have come up with ... Jan 31 2006, 10:42 PM
Shrike30 QUOTE (Austere Emancipator) A handheld laser weapo... Jan 31 2006, 11:30 PM
Brahm The fundemantal problem is that you get about 30:1... Jan 31 2006, 11:57 PM
Austere Emancipator QUOTE (Shrike30)Isn't that kind of dependent u... Feb 1 2006, 12:45 AM
Galmorez The ammo, armor penetration, and final DV rules fo... Feb 1 2006, 12:47 AM
Space Ghost There doesn't really need to be a lot of pow i... Feb 1 2006, 12:53 AM
Austere Emancipator QUOTE (Space Ghost)The focus could be on how the r... Feb 1 2006, 12:59 AM
Galmorez Double post!
I also am pretty sure that som... Feb 1 2006, 01:00 AM
Shrike30 QUOTE (Austere Emancipator)Would you care to compa... Feb 1 2006, 01:04 AM
Austere Emancipator QUOTE (Galmorez)4. Propel the projectile with elec... Feb 1 2006, 01:25 AM
Austere Emancipator QUOTE (Shrike30)I guess this raises the question o... Feb 1 2006, 01:33 AM
Brahm QUOTE (Austere Emancipator @ Jan 31 2006, 08:... Feb 1 2006, 04:42 AM
Brahm If you replaced the core of the slug with DU, or b... Feb 1 2006, 05:22 AM
hyzmarca The enviromental problems are minor compared to th... Feb 1 2006, 05:50 AM
Austere Emancipator QUOTE (Brahm)These also tend to be very hard metal... Feb 1 2006, 10:16 AM
nick012000 QUOTE (Austere Emancipator) QUOTE (Shrike30)What k... Feb 1 2006, 10:56 AM
PH3NOmenon Not that the "realism" discussion sin... Feb 1 2006, 12:35 PM
Austere Emancipator QUOTE (nick012000)[...] 20mm minigrenades are as e... Feb 1 2006, 12:43 PM
Deadjester Ok from what I am reading it is pretty obvious tha... Feb 1 2006, 01:08 PM
Serbitar QUOTE (PH3NOmenon)With this in mind has anyone dra... Feb 1 2006, 01:37 PM
Azralon QUOTE (Galmorez @ Jan 31 2006, 08:47 PM) So, ... Feb 1 2006, 03:57 PM
Brahm QUOTE (Serbitar @ Feb 1 2006, 08:37 AM) QUOTE... Feb 1 2006, 04:30 PM
Brahm @Serbitars House-rule Package
If you want me to u... Feb 1 2006, 04:39 PM
Serbitar QUOTE (Brahm @ Feb 1 2006, 11:30 AM) QUOTE (S... Feb 1 2006, 06:16 PM
Brahm QUOTE (Serbitar @ Feb 1 2006, 01:16 PM) QUOTE... Feb 1 2006, 06:33 PM
Serbitar You are even proposing more changes than I do. (Re... Feb 1 2006, 06:40 PM
Brahm QUOTE (Serbitar @ Feb 1 2006, 01:40 PM) You a... Feb 1 2006, 07:03 PM
Serbitar How do gel rounds and ExEx fit in this? How does t... Feb 1 2006, 07:19 PM
Brahm QUOTE (Serbitar @ Feb 1 2006, 02:19 PM) How d... Feb 1 2006, 07:38 PM
Brahm If you really feel the need to include ExEx, just ... Feb 1 2006, 07:43 PM
Brahm Another good move is to drop the APDS moniker and ... Feb 1 2006, 07:47 PM
hyzmarca QUOTE (Shrike30) QUOTE (Austere Emancipator ... Feb 1 2006, 07:52 PM
Brahm QUOTE (Austere Emancipator)Projectile jackets FTW.... Feb 1 2006, 08:59 PM
Austere Emancipator Apart from schools, penetrating which is obviously... Feb 1 2006, 09:30 PM
Brahm Highly unlikely is about the best your can hope fo... Feb 1 2006, 09:35 PM
Shrike30 QUOTE The Matrix is in wide use today, but without... Feb 1 2006, 10:05 PM
Angelstandings Normal Rounds..: +0 DV (vs. ballistic)
Gell.......... Feb 4 2006, 01:27 AM
Eddie Furious QUOTE (Brahm)The really screwy thing is that ExEx ... Feb 4 2006, 02:04 AM
Angelstandings Yeah, if you want to learn how to clean stuff, joi... Feb 4 2006, 02:06 AM
mfb QUOTE (Eddie Furious)I want to know exactly how ... Feb 4 2006, 04:10 AM
Angelstandings QUOTE (mfb @ Feb 3 2006, 11:10 PM) edit: er, ... Feb 4 2006, 04:16 AM
mfb hah. with a creative enough interpretation of the ... Feb 4 2006, 04:24 AM
Angelstandings The fluff strongly implies that all of the damage ... Feb 4 2006, 04:29 AM
Azralon QUOTE (Shrike30) Saying we've got the basis of... Feb 4 2006, 04:31 AM
Angelstandings Soon enough our military is going to have plasma b... Feb 4 2006, 04:34 AM
mfb breaking into fragments is basically a type of def... Feb 4 2006, 04:41 AM
Angelstandings Well, yeah The term deformation, when applied to... Feb 4 2006, 04:48 AM
Deadjester Hey Angelstandings and thanks for working on that ... Feb 4 2006, 04:54 AM
Angelstandings Well, whatever works for you guys I'd recomm... Feb 4 2006, 05:01 AM
Deadjester Aye, I hear ya. Everytime I change somthing I lo... Feb 4 2006, 05:14 AM
Angelstandings QUOTE (Deadjester @ Feb 4 2006, 12:14 AM) I f... Feb 4 2006, 05:36 AM
Deadjester Ya, I am not the best getting my ideas across typi... Feb 4 2006, 06:36 AM
Angelstandings QUOTE Armor is 8/6
I will assign success shifts f... Feb 4 2006, 07:06 AM
Deadjester No, not exactly.
But disreguard my last post, the... Feb 4 2006, 07:48 AM
Angelstandings Oh haha... Hey, whatever... I just like throwing i... Feb 4 2006, 07:50 AM
Shrike30 My fixes were relatively simple to apply... i just... Feb 4 2006, 09:18 AM
Space Ghost @Angelstandings
i like your chart, and i may lo... Feb 5 2006, 07:40 AM
Mauler Thanks for all the good advice...
I intend to modi... Feb 5 2006, 11:57 PM
Serbitar QUOTE (Angelstandings @ Feb 3 2006, 08:27 PM)... Feb 6 2006, 09:19 AM
nick012000 Stick 'n' Shock has a DV of 6S. Feb 6 2006, 10:31 AM
Serbitar Notice the "quoted by Serbitars House Rules... Feb 6 2006, 11:06 AM
nick012000 Your point? EX-EX does virtually all of that. Okay... Feb 6 2006, 11:09 AM
Serbitar Just do the math, you'll find out. Include all... Feb 6 2006, 12:34 PM
Angelstandings I agree that stick-n-shock needs to be lowered a n... Feb 6 2006, 03:16 PM
Serbitar Would be nice. Bout you definatley have to include... Feb 6 2006, 03:34 PM
Angelstandings @Serbitor
Your ammo rules are better balanced tha... Feb 6 2006, 03:48 PM
Serbitar I just made a calc sheet to compare the difference... Feb 6 2006, 05:21 PM
Brahm @Serbitar, I've got an older version of Excel ... Feb 6 2006, 06:35 PM
Angelstandings QUOTE (Brahm @ Feb 6 2006, 01:35 PM)
QUOTE (... Feb 6 2006, 06:44 PM
Brahm QUOTE (Angelstandings @ Feb 6 2006, 01:44 PM)... Feb 6 2006, 06:51 PM
Angelstandings Sure, it removes/adds the same amount, but that am... Feb 6 2006, 06:55 PM
Brahm QUOTE (Angelstandings @ Feb 6 2006, 01:55 PM)... Feb 6 2006, 08:50 PM
Serbitar QUOTE (Angelstandings @ Feb 6 2006, 01:44 PM)... Feb 6 2006, 09:03 PM
Brahm QUOTE (Serbitar @ Feb 6 2006, 04:03 PM) Why I... Feb 6 2006, 09:10 PM
Serbitar http://www.serbitar.de/stuff/ammocheck.xls
http://... Feb 6 2006, 09:24 PM
Angelstandings QUOTE (Brahm @ Feb 6 2006, 03:50 PM) I'm ... Feb 6 2006, 09:28 PM
Serbitar I think halving armour is not a good idea, because... Feb 6 2006, 09:51 PM
Brahm QUOTE (Angelstandings @ Feb 6 2006, 04:28 PM)... Feb 6 2006, 09:54 PM
Brahm QUOTE (Serbitar @ Feb 6 2006, 04:51 PM) No am... Feb 6 2006, 10:05 PM
Serbitar I like the "all or nothing" simply becau... Feb 6 2006, 10:17 PM
Brahm QUOTE (Serbitar) I like the "all or nothing... Feb 6 2006, 10:27 PM
Krotiez QUOTE (Brahm) QUOTE (Serbitar @ Feb 6 2006, 0... Feb 6 2006, 11:45 PM
Austere Emancipator It's difficult to say for certain just how ser... Feb 7 2006, 02:15 AM
Brahm The canon penetration rules means that it is commo... Feb 7 2006, 02:59 AM
Krotiez QUOTE (Austere Emancipator) QUOTE (Krotiez)One int... Feb 7 2006, 03:36 AM
Deadjester I know for my group we think AP and DV should be k... Feb 7 2006, 05:07 AM
Brahm Just forget the Stun conversion altogether is prob... Feb 7 2006, 05:22 AM
Shrike30 Dividing stun from gunfire (that's been reduce... Feb 7 2006, 09:15 PM
Brahm Sounds more like a "getting shot" proble... Feb 7 2006, 09:17 PM
Azralon QUOTE (Serbitar @ Feb 6 2006, 06:17 PM) And, ... Feb 7 2006, 09:52 PM![]() ![]() |
|
Lo-Fi Version | Time is now: 25th April 2026 - 05:32 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.