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> Piranha totem, bite bite chomp chomp
Churl Beck
post Jan 31 2006, 05:50 AM
Post #1


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Long ago, a friend created a Piranha totem to use in a Shadowrun campaign. I never allowed it into the game, and we never reached a compromise on it. I post it here as an exercise to the reader.

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Piranha Totem

Characteristics: Piranha are highly sensitive, territorial and vicious. Thrown into murderous rampages at the drop of a hat, piranha's have a tendency to shun large groups as too avoid the social implications of some claustrophobic slaughter in a crowded mall. Always aware of infringements of their large personal space bubbles both on the physical as well as the astral planes, piranha's tend to kill whatever has invaded their space, whenever they feel crowded. Piranha also are very sensitive to wounded, and instinctively attack all that are sick or wounded in their presence. Piranha shamans only originate from a small group of tribes found along the Amazon river in the southern part of aztlan, therefore Aztechnology has a tendency to look for and abduct all the magically sensitive children from that region at very young ages.

Favored Environment: Near water, Wilderness and low populated areas.

Advantages: +4 dice for all spells when used as an attack, +2 dice for healing self spells. Piranha shaman have +4 dice to combat pool as a naturally occurring Combat Sense Spell.

Astral Awareness: Any time something enters the piranha shamans personal space bubble of 20 meters in astral space, the shaman is automatically pulled into astral perception, and may make a willpower (4) test to resist, if failed however, the piranha shaman is pulled all the way into astral projection, immediately attacking the intruder with his most damaging spell (usually to the surprise of the intruder).

Disadvantages: Piranha shaman cannot learn detection, illusion or spells to heal others. Piranha shamans must make a willpower test against the number of people and spirits that have invaded their 20 meter personal space bubble, or begin attacking the invaders with his most damaging spell until he can successfully make the test . If there is any wounded on the physical or astral plane that can be perceived by the piranha he must make a willpower(4) test ,or attack the wounded that he has perceived, with his most damaging spell. A wounded piranha will lash out at anything that moves unless he makes a willpower (6) test ( each time he is wounded) until nothing living around him is moving, or he's incapacitated.


Piranha Spirits:
B: F+4
Q: F*2
S: F+2
C: 1
I: F-2
W: F
E: F
R: F+4
Powers: Mana Bolt, Mana Missile, Mana Ball, Power Bolt, Power Missile, Power Ball, Bite(Strength (S))

Domain: Piranha spirits school anywhere there is a piranha shaman.

Special notes: Piranha spirits have the same characteristics as the shaman and must make willpower tests for claustrophobia, or wounded. Piranha spirits also travel in schools, when summoned 1D6 +3 spirits show up, they attack the same target , as a unit ( attacks are resolved individually per spirit.) . Once called, Piranha spirits will never wander farther then 1000 meters away from the shaman that called them, and new spirits will come each time the shaman calls for some *. Many stories have been told of piranha shamans being devoured by all the spirits that he had called on in his life time. To reflect this, each spirit requires it's own 20 meter space bubble, so once the shaman has called on more then 50 spirits, they all infringe on each other's as well as the shamans personal space and eventually large battles between spirits and shamans come to a head **. Piranha spirits ban together and attack anyone that tries to banish them, the shaman who called them can not banish them due to his positive feelings of being in a school...

* Sometimes the spirits of the past may wander through and attack wounded (this includes the shaman as well) the more spirits the shaman has called in the past, the higher the frequency of this occurring.

** If a piranha shaman is killed by his spirits then the school will continue to wander the astral plane untethered to any one area.


Optional rules:
1) for every piranha shaman that is not under the control of Aztechnology, there is one that is.
2) All piranha shamans that are not under the control of Aztechnology, are being hunted by the corporation and start with a hunted -3 flaw.
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Posts in this topic
- Churl Beck   Piranha totem   Jan 31 2006, 05:50 AM
- - SL James   ...   Jan 31 2006, 05:57 AM
- - Sharaloth   that's, uh.... that's way too much. Even f...   Jan 31 2006, 06:19 AM
- - Kagetenshi   QUOTE (Churl Beck @ Jan 31 2006, 12:50 AM) Ad...   Jan 31 2006, 06:20 AM
- - Critias   I've got an idea. Just do a find/replace in t...   Jan 31 2006, 06:21 AM
- - The Stainless Steel Rat   Instead of making a new thread, you should have si...   Jan 31 2006, 06:22 AM
- - Oracle   *ROFL* That reads like it is written by a 12 year...   Jan 31 2006, 07:22 AM
- - Critias   Well, in Churl Beck's defense, he did say ...   Jan 31 2006, 07:49 AM
- - Oracle   That's exactly why I didn't call him a 12 ...   Jan 31 2006, 07:58 AM
- - brohopcp   Wow, I like it. Per say, I wouldn't ever allo...   Jan 31 2006, 08:22 AM
- - Critias   I think several people have no real concept of how...   Jan 31 2006, 08:30 AM
- - eidolon   Agreed. Make it about 2 or 3 feet. And then only...   Jan 31 2006, 08:32 AM
- - Edward   If I was going to create a piranha shaman it would...   Jan 31 2006, 08:56 AM
- - Churl Beck   QUOTE (Critias)Well, in Churl Beck's defense, ...   Jan 31 2006, 09:19 AM
- - Critias   I'll stick by my "if someone really wants...   Jan 31 2006, 09:21 AM
- - Churl Beck   QUOTE (Critias) I'll stick by my "if some...   Jan 31 2006, 09:26 AM
- - nick012000   Heh. I'd allow it. I'd then hold the meet...   Jan 31 2006, 10:10 AM
- - Herald of Verjigorm   I'll just comment on the spirits. Those stats...   Jan 31 2006, 10:28 AM
- - Fix-it   .. Don't Piranhas swim in schools anyway??? A...   Jan 31 2006, 02:47 PM
- - Churl Beck   QUOTE (Fix-it) .. Don't Piranhas swim in schoo...   Jan 31 2006, 11:56 PM
- - FrankTrollman   If you were going to make a Piranha Mentor for SR4...   Feb 1 2006, 12:39 AM
- - Foreigner   Don't forget, folks: In addition to being blo...   Feb 1 2006, 12:53 AM
- - FlakJacket   Cannnibals? Not really. Most of the time they seem...   Feb 1 2006, 03:58 AM
- - Kagetenshi   Piranha are a little bit of both. As pets, nearly ...   Feb 1 2006, 04:04 AM
- - hyzmarca   Someone should make a candiru totem.   Feb 1 2006, 04:31 AM
- - FrankTrollman   QUOTE (hyzmarca @ Jan 31 2006, 11:31 PM) Some...   Feb 1 2006, 04:42 AM
- - BookWyrm   I'm sorry, but every time someone mentions the...   Feb 1 2006, 04:55 AM
- - FrankTrollman   I'm sorry that people talk about Candiru in yo...   Feb 1 2006, 05:19 AM
- - Churl Beck   QUOTE (Kagetenshi) Piranha are a little bit of bot...   Feb 1 2006, 05:55 AM
- - Herald of Verjigorm   While on strange totems: Humahumanukunukuapua Hu...   Feb 1 2006, 10:51 AM
- - The Stainless Steel Rat   Don't forget that they swim in and around wate...   Feb 1 2006, 05:47 PM
- - Edward   It is true that there are several spices of vegeta...   Feb 1 2006, 06:58 PM
- - ChuckRozool   What about a kookaburra totem? try coming up with ...   Feb 1 2006, 09:00 PM
- - Shanshu Freeman   QUOTE (Edward) Most of the totems pull from socia...   Feb 1 2006, 09:32 PM
- - FrankTrollman   QUOTE (Shanshu Freeman) lol, actually, you make a ...   Feb 1 2006, 09:49 PM
- - Foreigner   Here's a thought, folks: Does anyone think th...   Feb 1 2006, 11:26 PM
- - Calvin Hobbes   Mayfly Advantages: +1 on instant duration spells....   Feb 1 2006, 11:32 PM
- - Churl Beck   I am disappointed by the dearth of Mentor Spirits ...   Feb 2 2006, 12:36 AM
- - hyzmarca   Dissection mentors and infinite survival. That giv...   Feb 2 2006, 01:03 AM
- - Churl Beck   And that gave me an idea: Television Totems. E.g....   Feb 2 2006, 03:22 AM
- - Edward   Kookaburra, no need. there defining trait is laugh...   Feb 2 2006, 03:24 AM
- - eidolon   QUOTE (Herald of Verjigorm) While on strange totem...   Feb 2 2006, 04:52 AM
- - Kagetenshi   QUOTE (hyzmarca) Dissection mentors and infinite s...   Feb 2 2006, 05:19 AM
- - nick012000   QUOTE (Kagetenshi) QUOTE (hyzmarca @ Feb 1 20...   Feb 2 2006, 06:22 AM
- - Kagetenshi   QUOTE (nick012000) Also, I'll point out that t...   Feb 2 2006, 06:37 AM
- - Churl Beck   Power Rangers: Power Rangers are heroic and naive,...   Feb 2 2006, 07:10 AM
- - nick012000   QUOTE (Kagetenshi) QUOTE (nick012000 @ Feb 2 ...   Feb 2 2006, 08:14 AM
- - Oracle   Well, many Earthdawn groups think so...   Feb 2 2006, 08:54 AM
- - Grinder   Give them the feeling that the death of their PCs ...   Feb 2 2006, 10:16 AM
- - Kagetenshi   QUOTE (nick012000) What, are you saying that havin...   Feb 2 2006, 10:23 AM
- - Calvin Hobbes   "Okay, we all have psychic powers, and this i...   Feb 2 2006, 10:28 PM


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