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> Edge Refresh Rates, What are using, how's it working out?
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Brahm
post Mar 16 2006, 07:47 PM
Post #1


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Synner made a post that got me wondering. Rather than hijack the equivalent of a semi-truck load of fresh dung I figured I'd start a new thread and include a poll.

To kick it off here is a cross-thread partial quote from Synner followed by my question to him. I'd love to here from other people too of course. Feel free to toss in related info too like how often you award bonus Edge refresh points, as mentioned on page 68.

QUOTE (Synner)
What looks great on paper would be useless in the game I run (I should know, we tried a high-Edge character in playtesting and their Edge didn't last more than halfway through the adventure -On The Run- and he went down at the very start of the final shootout).


That does sound like a pretty slow refresh rate, and the value of Edge is highly dependant on refresh rate. About how many hours at the table would you say that On The Run accounted for? We are refreshing every session, with 5-6 hour sessions in which we can complete smaller arcless runs. Edge is still definately a factor, but I wouldn't say dominating. I do find myself tightly rationing my 6 points all the way through. But then I seem to have a knack for rolling Glitches. What are the odds on rolling a 12 die Glitch again? ;) Maybe time to buy a new set of dice. :|

The biggest issue I would expect with a really a low Edge refresh is spirit Edge, although the GM can control that somewhat since they are NPCs. What have you seen in that regard?

Also do you allow a permanent Edge burn if they have used up all their Edge points already?
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Posts in this topic
- Brahm   Edge Refresh Rates   Mar 16 2006, 07:47 PM
- - Butterblume   I'm not really sure right now, but one thing s...   Mar 16 2006, 08:08 PM
- - Brahm   QUOTE (Butterblume @ Mar 16 2006, 03:08 PM) I...   Mar 16 2006, 08:16 PM
- - Dashifen   In general, I give back edge randomly. If you mad...   Mar 16 2006, 08:49 PM
- - Brahm   QUOTE (Dashifen @ Mar 16 2006, 03:49 PM) In g...   Mar 16 2006, 08:52 PM
- - Dashifen   We haven't seen a critical glitch yet, though ...   Mar 16 2006, 09:08 PM
- - Lagomorph   I think in the games we've been playing, the l...   Mar 16 2006, 09:38 PM
- - Rotbart van Dainig   Other: Every character starts with full Edge into...   Mar 16 2006, 09:43 PM
- - stevebugge   QUOTE (Dashifen) We haven't seen a critical gl...   Mar 16 2006, 09:56 PM
- - Ravor   The way my group runs Edge is that we get One Edge...   Mar 17 2006, 06:13 AM
- - fistandantilus3.0   We usually refresh edge whenever the characters ge...   Mar 17 2006, 09:07 AM
- - Eryk the Red   I don't think my group really grasps Edge at a...   Mar 17 2006, 01:48 PM
- - Brahm   @Eryk the Red I joined the group after they had p...   Mar 17 2006, 02:27 PM
- - Azralon   Our sessions typically last five hours, and Edge r...   Mar 17 2006, 03:42 PM
- - Zen Shooter01   At the start of every 3.5 hr. session. The edge fl...   Mar 17 2006, 06:06 PM
- - Bullet Raven   end of run otherwise continuity is broken a little...   Mar 17 2006, 08:24 PM
- - Azralon   QUOTE (Bullet Raven @ Mar 17 2006, 04:24 PM) ...   Mar 17 2006, 08:31 PM
- - fistandantilus3.0   QUOTE (Zen Shooter01) At the start of every 3.5 hr...   Mar 19 2006, 07:07 AM
- - Crusher Bob   Actually as, edge is soley a 'metagame' at...   Mar 19 2006, 07:17 AM
- - fistandantilus3.0   sorry, let me clarify. My reasoning is that since ...   Mar 19 2006, 07:32 AM
- - Butterblume   I don't give an edge rating to the most NPCs a...   Mar 19 2006, 10:08 AM
- - Geekkake   QUOTE (Dashifen) In general, I give back edge rand...   Mar 19 2006, 08:37 PM
- - James McMurray   Starting a new daily ritual: thread rebirth. Don...   Apr 18 2006, 06:35 PM
- - Azralon   QUOTE (James McMurray @ Apr 18 2006, 02:35 PM...   Apr 18 2006, 06:54 PM
- - James McMurray   Sometimes it's the GMs that derail our games, ...   Apr 18 2006, 06:55 PM
- - Azralon   Heh, I hear you. I just mean it's more like: ...   Apr 18 2006, 07:00 PM
- - James McMurray   Ah. Not necessarily lowered karma, just slower bec...   Apr 18 2006, 07:24 PM


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