Idiot's Guide to the Matrix 2.0 |
Idiot's Guide to the Matrix 2.0 |
Mar 22 2006, 05:48 PM
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Way back when, a number of us (I know Synner was involved and, if I remember correctly, Kagetenshi) worked on a thread called the Idiot's Guide to the Matrix. It was an SR3 themed thread aimed at a step by step explanation of a decking run. I got involved as the "player" while Synner was acting as a GM for the run. We didn't worry about any real-world stuff, just Matrix actions.
I'm judging from the amount of confusion about the Matrix 2.0 stuff in SR4, that such a thread would be of benefit to the forum members at large. Thus, I humbly throw my hat into the ring as a "GM" for this thread if someone else wants to act as a player. I suggest using either the Hacker or the Technomancer sample characters because that way we all have a common starting point. If we want to involve Rigging we can either start a new thread, or use the Drone Rigger, though I would add a few programs to that character myself. I think the Technomancer provides us perhaps the best opportunity for exploration since the majority of actions performed by Technomancers are the same as those for Hackers (disregarding, for the moment, the semantic difference between programs and complex forms) but the Technomancer provides us all of the Resonance skills, Threading, and Sprites to examine. As I see it there are a number of different scenarios that we could look at:
Any takers? |
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