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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 ![]() |
Ok, first off I think the TN modifiers for Friends/Opponents in combat is insane. :P Although it does make sense that a 5 on 1 would result in the 5 winning, it doesn't recognize the inherent skill of the opponents. We have a guy in our group who always rolls a good 45 dice with his sword skill without the use of Combat Pool. With a represented skill of 45 (literally a skill of 12 with +8 Improved skill for a skill of 20 + 2 Weapon Foci and Ambidexterity) against a group of thugs with skills of 4, you'd think there'd be no contest. However, in the current system, he'd BARELY succeed and only if he kept his luck.
Now, this example is EXTREME, after all when do you encounter someone who can roll 45 dice without combat pool in combat? A Master Martial Artist might have a skill of 12 and lack the Foci and Improved skill, but I'd expect them to take down 5 opponents without blinking an eye. That's impossible with this system. So anyhows, I'm curious as to what sort of House Rules people have come up with to make it more sensible. Close Combat is kinda an answer, but that goes the opposite extreme. Now, having 5 people against you doesn't effect you at all. Don't want that either... I'm thinking a House rule along the lines of, for every X you receive a +1TN (not a -1TN), where X is an Attribute like Quickness/2 or something. Reaction seems a good idea too until you see how high people can get their Reaction to. :P Anyhows, thoughts on a possible House Rule? Sphynx |
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Lo-Fi Version | Time is now: 24th July 2025 - 07:30 PM |
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