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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,619 Joined: 26-February 02 Member No.: 463 ![]() |
Monowhips seem to be the ultimate spirit killer weapons for non-awakened characters.
They will always be able to damage even Force 6 spirits, since their Immunity to Normal Weapons cannot stop them up to this level. And if you get only a single net hit, which should be possible, that's 9P, which the spirit has 10 dice (for Force 6; Body = Force) to resist. Two such hits and the spirit is gone most likely. (Sure, Adepts with Critical Strike are much better at killing spirits, but they are awakened.) Anyways... this spawns the question... is it right (not by the rules, more like by their 'spirit'), that Immunity to Normal Weapons is subject to technical Armor Penetration (like that of the monowhip, or APDS ammunition)? Maybe AP from mundane weapons should not apply to Immunity to Normal Weapons? Bye Thanee |
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Lo-Fi Version | Time is now: 26th August 2025 - 03:20 AM |
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