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Serbitar
post Apr 29 2006, 11:36 AM
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In the last Month I've prepared several documents for use with SR4.

At the moment I am reediting stuff (though being cursed by non existent spelling skillz) and converting everything into a more reader friendly format (aka LaTeX).

Here are the different projects:


Serbitar's House-rule Package: SHP v1.10

This package includes several house rules that solve various problems I had with SR4. It is quite extensive and should fix several inconsistencies. The various rules are marked with priority flags, to give an overview of how important a certain rule is in my oppionion.
Included is SECKSY (Serbitars Extremely Complicated Karma creation SYstem), which is motivated by BeCKs from SR3. It brings back creation with Karma, but adds some neccesary tweaks.


Serbitar's Extremely Complicated Karma creation SYstem SECKSY v1.8

This is an Excel sheet that automatically implements the SECKSY rules and lets you generate charakters. It covers only karma aspects of character creation and advancement.


System's Guide to Paranoia: SGP v1.3

This started out as a security guide for runners. At the moment it is heading towards an ingame Shadowland file. It's aim is to give some examples of how wireless matrix and all the other technological gimmicks are effecting runners' and Joe Normal's everyday life.

Serbitars Guide to the Matrix: SGM v0.9
A possible interpretation of matrix rules, includiong lots of examples for AR bonuses, sample runs, sample systems and more. Still in development and balaning might not be 100% water tight.

So, this is it. SGM 1.1 , a complete matrix rules rewrite.

It features:
- logic connected tests
- AR slower than VR
- unified mechanics (hopefully)
- very few loopholes (also hopefully)
- a shitload of examples, example thresholds and baseline
- agents in check (worse than hackers, due to logic mechanics)


It is still in the writing and its definately not complete at the moment, but I think it is in a state to show somebody.

Disclaimer: This rule set is not the holy grail of matrix rules. I wrote it mostly because I could (and was asked). If it is better than the standard rules, everybody can judge for himself.

Other:
ammocheck.xls v1.3 (an Excel sheet to compare RAW and houserule damage outputs)
SIN Master Tables SMT v1.0 (a one page PDF to keep track of the various SINs of a runner. supplement to SGP)

Probability Calculator that can calculate:
- the probabilities for hitting a certain threshold with a certain number of times
- cumulative probabilities to hit several thresholds or none at all
- probability to win or drow an opposed test
- pobability to win an opposed test
- extended test simulator that gives you the full roll history, in an extended test of up to 12 times 20 dice, including hits, total hits, glitches (automatically subtracts 1d6 hits) and more
- probability chart for fast lookup

probability charts including:
- the probability to reach or exceed a treshold y with x dice
- the probability to win or draw in an opposed test with x dice versus y dice
- the probability to win in an opposed test with x dice versus y dice
in two tables, x and y going from 1 to 12.

The up to date .tex sources for shp, spg and sgm can be found via Subversion repository:
svn://serbitar.de/home/serbitar/subversion/shp

Development of all projects is still in progress.
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Posts in this topic
- Serbitar   Serbitar's Shadowrun Supplements   Apr 29 2006, 11:36 AM
- - Serbitar   I added some probability charts: 1: the probabili...   May 6 2006, 11:42 AM
- - Mardegun   Thanks for sharing all of your work!   May 8 2006, 05:39 AM
- - Serbitar   added Probability Calculator that can calculate: ...   May 30 2006, 11:57 AM
- - Serbitar   added link to SGM   Jun 30 2006, 10:31 PM
- - Serbitar   I started to add a change history, so here are the...   Dec 10 2006, 05:27 PM
- - Eleazar   Thank you for your work.   Dec 11 2006, 04:38 AM
- - psykotisk_overlegen   I used to post on these forums a while back (back ...   Dec 13 2006, 10:52 PM
- - Backgammon   You gotta work on the "No one from North Amer...   Dec 14 2006, 12:29 AM
- - Serbitar   I really have no idea what the problem is. Could s...   Dec 14 2006, 10:21 AM
- - Moon-Hawk   Doing it now. Will PM. edit: Done.   Dec 14 2006, 04:28 PM
- - Moon-Hawk   Yay, he fixed it! w00t! North America, re...   Dec 14 2006, 04:45 PM
- - Serbitar   Seems like I blocked a dynamic IP range because of...   Dec 14 2006, 04:50 PM
- - Moon-Hawk   So you blocked all of North America? Dude, harsh.   Dec 14 2006, 04:54 PM
- - silhouette   Tried your rules out last night Matrix 1.1 Seemed...   Jul 26 2007, 07:39 AM
- - augurer   Do you mind if I implement you karmic character bu...   Aug 22 2007, 06:30 PM
- - Veggiesama   QUOTE (augurer) Do you mind if I implement you kar...   Aug 24 2007, 04:49 AM
- - Serbitar   No problem with that.   Aug 28 2007, 01:45 PM
- - Darkraven   THe Guide to the Matix is missing pages. Under sec...   Apr 4 2008, 12:38 AM
- - Synner667   This is a really good resource... ...And it's ...   Jun 23 2008, 06:38 AM
- - Derek   Hey, Serb, how close is Secksy to the Karma creati...   Sep 4 2008, 02:43 AM
|- - Serbitar   QUOTE (Derek @ Sep 4 2008, 04:43 AM) Hey,...   Oct 27 2008, 06:37 PM
- - Muspellsheimr   It is different - Serbitar's is usable as writ...   Sep 4 2008, 09:36 PM


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