Serbitar's Shadowrun Supplements |
Serbitar's Shadowrun Supplements |
Apr 29 2006, 11:36 AM
Post
#1
|
|
Running Target Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 |
In the last Month I've prepared several documents for use with SR4.
At the moment I am reediting stuff (though being cursed by non existent spelling skillz) and converting everything into a more reader friendly format (aka LaTeX). Here are the different projects: Serbitar's House-rule Package: SHP v1.10 This package includes several house rules that solve various problems I had with SR4. It is quite extensive and should fix several inconsistencies. The various rules are marked with priority flags, to give an overview of how important a certain rule is in my oppionion. Included is SECKSY (Serbitars Extremely Complicated Karma creation SYstem), which is motivated by BeCKs from SR3. It brings back creation with Karma, but adds some neccesary tweaks. Serbitar's Extremely Complicated Karma creation SYstem SECKSY v1.8 This is an Excel sheet that automatically implements the SECKSY rules and lets you generate charakters. It covers only karma aspects of character creation and advancement. System's Guide to Paranoia: SGP v1.3 This started out as a security guide for runners. At the moment it is heading towards an ingame Shadowland file. It's aim is to give some examples of how wireless matrix and all the other technological gimmicks are effecting runners' and Joe Normal's everyday life. Serbitars Guide to the Matrix: SGM v0.9 A possible interpretation of matrix rules, includiong lots of examples for AR bonuses, sample runs, sample systems and more. Still in development and balaning might not be 100% water tight. So, this is it. SGM 1.1 , a complete matrix rules rewrite. It features: - logic connected tests - AR slower than VR - unified mechanics (hopefully) - very few loopholes (also hopefully) - a shitload of examples, example thresholds and baseline - agents in check (worse than hackers, due to logic mechanics) It is still in the writing and its definately not complete at the moment, but I think it is in a state to show somebody. Disclaimer: This rule set is not the holy grail of matrix rules. I wrote it mostly because I could (and was asked). If it is better than the standard rules, everybody can judge for himself. Other: ammocheck.xls v1.3 (an Excel sheet to compare RAW and houserule damage outputs) SIN Master Tables SMT v1.0 (a one page PDF to keep track of the various SINs of a runner. supplement to SGP) Probability Calculator that can calculate: - the probabilities for hitting a certain threshold with a certain number of times - cumulative probabilities to hit several thresholds or none at all - probability to win or drow an opposed test - pobability to win an opposed test - extended test simulator that gives you the full roll history, in an extended test of up to 12 times 20 dice, including hits, total hits, glitches (automatically subtracts 1d6 hits) and more - probability chart for fast lookup probability charts including: - the probability to reach or exceed a treshold y with x dice - the probability to win or draw in an opposed test with x dice versus y dice - the probability to win in an opposed test with x dice versus y dice in two tables, x and y going from 1 to 12. The up to date .tex sources for shp, spg and sgm can be found via Subversion repository: svn://serbitar.de/home/serbitar/subversion/shp Development of all projects is still in progress. |
|
|
Lo-Fi Version | Time is now: 26th November 2024 - 08:58 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.