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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 ![]() |
Ok, so after a particularly large fnck-up after a run, my players were left each in their own predicament, and I'm not certain where to take it from there.
Player A is an adept, who managed (long story short) to great leap into a low flying police helicopter. knock the on-board sniper out and cap the on-boad mage and co-pilot. He is seriously wounded, but he has a gun on the pilot's head, and the pilot will cooperate. So... what the frag are the cops gonna do about this situation? Obviously they want to make sure the pilot stays safe, and they probably want to make sure that expensive helicopter also stays in one piece. So I figure they're gonna send drones after it and wait till he lands somewhere, then take him out. Sounds reasonnable? Player B hid in the sewers, where I decided Something hit him with a confusion power, so for now he is wandering aimlessly. So I'll take any suggestions about what could happen to him. Go nuts, critters, spirits, weird underground people, whatever. Player C got away, but he was picked up by a car-full of triad men of the fixer who hired the runners. Does the fixer kill the player, or can you think of a way for me too avoid having to do that, but allowing the fixer to maintain his street rep? |
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Lo-Fi Version | Time is now: 29th June 2025 - 06:57 AM |
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