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> The Ghostsword, A Munchkin Artifact
hyzmarca
post May 28 2006, 11:05 AM
Post #1


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Ghostsword
Edged
One Handed
(STR/CHA +1)M
Reach 1

At first glance the Ghostsword seems to be a rather plain Katzbalger with a corroded bronze guard in the shape of a figure 8 and an unusually long handle. This first glance is correct. There is nothing special about the weapon except for its age without would make it worth several thousand nuyen to a collector. What makes this weapon so special is its location. The Ghostsword, true to its name exists entirely on the astral plane.

As an Astral Construct the ghostsword can be manipulated and wielded by any astrally present being. It uses its normal damage code in astral combat. Because it only exists in astral space the wilder must remain astrally present to keep it. Should a wielder be disrupted or stop astrally percieving the weapon will remain where it is untill someone take it.

Manifesting
Most astral construct weapons are just curiosities. They are slightly less useful than weapon foci and much more difficult to keep, although they can be lifesavers to dual natured beings that lack magical skills. However, certain Astral Constructs can manifest under certain conditions. The conditions that cause the Ghostsword to manifest are what makes it a highly prized and very dangerous weapon.
When the Ghostsword's blade penetrates a living metahuman (including HMHVV Infected) aura the weapon will materialize, causing damage that the metahuman body it materializes inside. It dematerializes the instant it is no longer inside the target's aura. Due to this unique trait the Ghostsword can be used in melee combat against physical metahumans at a +1 TN. It can even be used in this manner if the wielder is purely astral.
Because this weapon makes cross-planar assasinations rather trivial it is very difficult to retain ownership of it. Malevolent spirits and unscrupulous magicians alike seek this blade just for that power. While the weapon present no sign of intellegence some attribute its unique feature to a malign intent and warn against using it.
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Posts in this topic
- hyzmarca   The Ghostsword   May 28 2006, 11:05 AM
- - Platinum   hmmm .... I really like the idea of it .... but ...   May 28 2006, 03:08 PM
- - James McMurray   No way in hell would I ever allow that in my game.   May 28 2006, 03:55 PM
- - Tarantula   QUOTE (James McMurray) No way in hell would I ever...   May 28 2006, 04:58 PM
- - Bodak   QUOTE The conditions that canuse the Ghostsword to...   May 28 2006, 09:51 PM
- - James McMurray   You can actually fight back and/or flee from a mat...   May 28 2006, 10:05 PM
- - Bodak   That's true if it never manifests, since it on...   May 29 2006, 12:08 AM
- - James McMurray   Setting off wards is no different then if you your...   May 29 2006, 01:01 AM
- - hyzmarca   QUOTE (Platinum) hmmm .... I really like the idea ...   May 29 2006, 02:03 AM
- - NightHaunter   QUOTE (Tarantula @ May 28 2006, 05:58 PM) QUO...   May 31 2006, 01:59 PM
- - Platinum   I thought that I liked the idea because I am still...   May 31 2006, 03:34 PM
- - hyzmarca   It comes from a fairly literal interpretation of t...   May 31 2006, 04:28 PM
- - Toptomcat   Very Shadowrun 2, in that it tastes like grounding...   May 31 2006, 07:00 PM
- - John Campbell   QUOTE (Toptomcat)Very Shadowrun 2, in that it tast...   May 31 2006, 09:09 PM
- - BitBasher   Here's the catch, if a metahuman is holding it...   May 31 2006, 11:41 PM
- - Toptomcat   QUOTE Except that grounding is sharply limited in ...   Jun 1 2006, 06:27 PM
- - Bodak   QUOTE (James McMurray) Setting off wards is no dif...   Jun 2 2006, 12:59 PM


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