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> A Few SR4 House Rules:, The Way I GM Things
Kalvan
post Jun 10 2006, 03:59 AM
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1. Charecter Generation

The following pieces of Cyberware do not cost Resonance:

Datajack
Wired Reflexes
Smartlink (Any) (Note that if said smartlink is a component in some other piece of cyberware, that piece of cyberware still costs Resonance)
Head Computer

Bioware Does not cost Essence (and therefore Magic) until it overflows a Body Index equal to the Body stat, at the same rate it costs Essence. Note though that any bonus to Charisma due to Bioware won't function for the purposes of Conjuring, and any physical attribute boost won't stack with the Adept power Enhanced Attribute, even if the Body Index has already been exceded. But I have no problem with my players wasting Nuyen, Essence, and Power Points if they absolutely insist on it.

The Mystic Adept quality (AKA Physical Magician or Magician's Way Adept) Costs 30 Charecter Points (And yes, that counts toward the Quality limit)

Except for Shaman (But I am the final arbiter of when and if a Totem calls in this case), all magical qualities or Technomancer must be bought at charecter generation.

Any attribute or feature gained through SURGE (or only possible therethrough) costs double the normal charecter points. Any flaw gained through SURGE (Or only possible therethrough) yields only half the usual charecter points.

Cyberware and Bioware may not exceed the amount of nuyen invested in Lifestyle Costs at cherecter generation. I don't care about the charecter's backstory in this case.

Players may not start with:

Lifestyle of High or Luxury (that's a possible goal, not a start point)

Membership in a Magical Group (Ex-Membership is permitted, but that means the charecter has made Enemies)

Bound Spirits or Registered Sprites

Any Gaes on his/her Magic

Any Initiate Rating

Any direct contact in a corporation (regardless of how it came about) above the level of Minimum Wage Slave

Any Self-Made telasma, fetish(es), or foci
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Posts in this topic
- Kalvan   A Few SR4 House Rules:   Jun 10 2006, 03:59 AM
- - Teulisch   and heres how its broken: Adept, 5 magic, ork wi...   Jun 10 2006, 04:09 AM
- - Kalvan   Magic: Adepts and Aspected Magicians need only pa...   Jun 10 2006, 04:24 AM
- - Kalvan   QUOTE (Teulisch) you have made mystic adepts cost ...   Jun 10 2006, 04:41 AM
- - Kalvan   Cyber/Bioware: For every full point of Body Index...   Jun 10 2006, 05:02 AM
- - Squinky   Wow, this is wacky. Have you even tried playing wi...   Jun 10 2006, 05:16 AM
- - FanGirl   Some nitpicking: QUOTE (Kalvan)Mystic Adepts hav...   Jun 10 2006, 05:25 AM
- - Teulisch   these 'house rules' seem over-complex and ...   Jun 10 2006, 06:35 AM
- - FanGirl   That's what I said! Anyway, your munchkin...   Jun 10 2006, 07:30 AM
- - Glyph   A generalist is not very effective in SR4, anyways...   Jun 11 2006, 04:59 AM
- - Rotbart van Dainig   QUOTE (Kalvan)The following pieces of Cyberware do...   Jun 11 2006, 01:09 PM
- - Nikoli   --self removed due to personal reasons--   Jun 11 2006, 01:22 PM
- - Edward   QUOTE The following pieces of Cyberware do not co...   Jun 11 2006, 02:10 PM
- - ornot   OMG!!! too many QUOTE ...slash...I...   Jun 11 2006, 05:46 PM
- - Squinky   Bioware in SR2 was really broken. SR3 had that who...   Jun 11 2006, 11:30 PM
- - NightHaunter   QUOTE (Kalvan) *snip* Bioware Does not cost Essenc...   Jun 12 2006, 04:04 PM
- - Shrike30   ... wow. I think most of the issues I've got ...   Jun 12 2006, 07:05 PM
- - Moon-Hawk   How does one generate a list of house rules this l...   Jun 12 2006, 07:19 PM
- - Geekkake   QUOTE (Moon-Hawk) How does one generate a list of ...   Jun 12 2006, 07:36 PM
- - stevebugge   QUOTE (Geekkake) QUOTE (Moon-Hawk @ Jun 12 20...   Jun 12 2006, 09:15 PM
- - Aaron   I've always found the following three meta-rul...   Jun 12 2006, 09:48 PM
- - mdynna   Any time you mess with Essence Loss and cyberware ...   Jun 12 2006, 10:28 PM
- - -X-   QUOTE (Aaron)I've always found the following t...   Jun 13 2006, 05:30 AM


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