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Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 21-May 06 Member No.: 8,583 ![]() |
1. Charecter Generation
The following pieces of Cyberware do not cost Resonance: Datajack Wired Reflexes Smartlink (Any) (Note that if said smartlink is a component in some other piece of cyberware, that piece of cyberware still costs Resonance) Head Computer Bioware Does not cost Essence (and therefore Magic) until it overflows a Body Index equal to the Body stat, at the same rate it costs Essence. Note though that any bonus to Charisma due to Bioware won't function for the purposes of Conjuring, and any physical attribute boost won't stack with the Adept power Enhanced Attribute, even if the Body Index has already been exceded. But I have no problem with my players wasting Nuyen, Essence, and Power Points if they absolutely insist on it. The Mystic Adept quality (AKA Physical Magician or Magician's Way Adept) Costs 30 Charecter Points (And yes, that counts toward the Quality limit) Except for Shaman (But I am the final arbiter of when and if a Totem calls in this case), all magical qualities or Technomancer must be bought at charecter generation. Any attribute or feature gained through SURGE (or only possible therethrough) costs double the normal charecter points. Any flaw gained through SURGE (Or only possible therethrough) yields only half the usual charecter points. Cyberware and Bioware may not exceed the amount of nuyen invested in Lifestyle Costs at cherecter generation. I don't care about the charecter's backstory in this case. Players may not start with: Lifestyle of High or Luxury (that's a possible goal, not a start point) Membership in a Magical Group (Ex-Membership is permitted, but that means the charecter has made Enemies) Bound Spirits or Registered Sprites Any Gaes on his/her Magic Any Initiate Rating Any direct contact in a corporation (regardless of how it came about) above the level of Minimum Wage Slave Any Self-Made telasma, fetish(es), or foci |
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Lo-Fi Version | Time is now: 24th September 2025 - 03:52 PM |
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