DarkNets - a small-scale cyberpunk project, A cyberpunk project with modest ambition |
DarkNets - a small-scale cyberpunk project, A cyberpunk project with modest ambition |
Jun 15 2006, 11:23 AM
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Target Group: Members Posts: 5 Joined: 15-June 06 Member No.: 8,711 |
We've all seen massively ambitious cyberpunk projects come and go, but
the fact is that the list of cyberpunkesque games is very small. DarkNets is an effort to create a small single-player game that will give the player some of the feel of being in a futuristic, high-tech fantasy world. What DarkNets is: - the player has two interfaces to the world. His terminal and his vidphone. - through the terminal, he can access the 'Net, learning, improving, carrying out missions and gaining wealth - through the vidphone he can talk with his contacts, carrying out tasks for them, and (eventually) co-operating with them on major runs. What DarkNets is not: - Multiplayer - FPS - A single-strand adventure (a la Neuromancer) - A pure hacking game (a la Decker) What is needed: - Collaborators on plots, storylines and game concepts - Cyberpunk artwork - particularly splash screens, the main interfaces, portraits for the vidphone, and corporate logos - Music |
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