We've all seen massively ambitious cyberpunk projects come and go, but
the fact is that the list of cyberpunkesque games is very small.
DarkNets is an effort to create a small single-player game that will give the
player some of the feel of being in a futuristic, high-tech fantasy world.
What DarkNets is:
- the player has two interfaces to the world. His terminal and his vidphone.
- through the terminal, he can access the 'Net, learning, improving, carrying
out missions and gaining wealth
- through the vidphone he can talk with his contacts, carrying out tasks for them,
and (eventually) co-operating with them on major runs.
What DarkNets is not:
- Multiplayer
- FPS
- A single-strand adventure (a la Neuromancer)
- A pure hacking game (a la Decker)
What is needed:
- Collaborators on plots, storylines and game concepts
- Cyberpunk artwork - particularly splash screens, the main interfaces, portraits for the vidphone, and corporate logos
- Music