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> Movement the Power, How to handle break-neck the Flash speed
Samaels Ghost
post Jun 16 2006, 02:45 AM
Post #1


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What exactly does everyone else do in regards to the powerful Movement critter power? I'm trying to make some sort of houserule to counteract it's munchkining, something like crash tests when rounding corners or brake speeds (how fast you slow down).

Any suggestions are appreciated. :D
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Posts in this topic
- Samaels Ghost   Movement the Power   Jun 16 2006, 02:45 AM
- - coolgrafix   QUOTE (Samaels Ghost) What exactly does everyone e...   Jun 16 2006, 04:13 AM
- - UndeadPoet   QUOTE (coolgrafix) [...]limited terrain type. ...   Jun 16 2006, 08:16 AM
- - Samaels Ghost   It seems a common theme with our runs that spirit ...   Jun 16 2006, 11:55 AM
- - UndeadPoet   Why should ambushing be impossible? Even a mage in...   Jun 16 2006, 12:03 PM
- - Nim   QUOTE (Samaels Ghost) It seems a common theme with...   Jun 16 2006, 01:27 PM
- - UndeadPoet   QUOTE (Nim @ Jun 16 2006, 08:27 AM) If they...   Jun 16 2006, 01:31 PM
- - Nim   QUOTE (UndeadPoet) QUOTE (Nim @ Jun 16 2006, ...   Jun 16 2006, 01:40 PM
- - UndeadPoet   I think it is not too odd... you get 4 successes w...   Jun 16 2006, 01:44 PM
- - Nim   Well, but world records aren't set by people h...   Jun 16 2006, 01:46 PM
- - Samaels Ghost   Running is Strength, but yeah I noticed the same t...   Jun 16 2006, 01:48 PM
- - coolgrafix   Nothing prevents your NPCs from using the same tac...   Jun 16 2006, 03:33 PM
- - Samaels Ghost   True, but it's proven so effective against the...   Jun 16 2006, 04:13 PM
- - Lagomorph   I think like the other issues you've described...   Jun 16 2006, 04:21 PM
- - coolgrafix   QUOTE (UndeadPoet) QUOTE (coolgrafix @ Jun 15...   Jun 16 2006, 04:47 PM
- - Shinobi Killfist   you can't use this on vehicles right? No brea...   Jun 16 2006, 10:54 PM
- - Nim   QUOTE (Shinobi Killfist) you can't use this on...   Jun 16 2006, 10:59 PM
- - coolgrafix   QUOTE (Shinobi Killfist) you can't use this on...   Jun 16 2006, 10:59 PM
- - coolgrafix   For reference: SR4 page 289... QUOTE Movement --...   Jun 16 2006, 11:04 PM
- - Shinobi Killfist   yeah in SR3 and 2 I think it was described as work...   Jun 16 2006, 11:31 PM
- - coolgrafix   Agreed on the precedent inteferring with understan...   Jun 16 2006, 11:38 PM
- - Shinobi Killfist   QUOTE (coolgrafix) Agreed on the precedent intefer...   Jun 16 2006, 11:47 PM
- - coolgrafix   Hmm, well upon considerable review, I see no way t...   Jun 17 2006, 03:56 AM
- - Nim   QUOTE (coolgrafix) Hmm, well upon considerable rev...   Jun 17 2006, 02:32 PM
- - Samaels Ghost   CM will probably equal 8+(Force/2). After all, veh...   Jun 17 2006, 02:35 PM
- - Ice Hammer   I just have a quick question regarding this: say t...   Jun 18 2006, 07:32 AM
- - Eryk the Red   The way I'd handle opposing movement power use...   Jun 18 2006, 04:54 PM
- - WorkOver   Sam, once again, you need to grow a set man. Stop...   Jun 18 2006, 08:40 PM
- - K2Grey   That seems really heavy handed and a great way to ...   Jun 18 2006, 11:20 PM
- - ornot   While I wouldn't agree with Workover's kil...   Jun 18 2006, 11:36 PM
- - James McMurray   QUOTE (K2Grey) Is the presence of one team making ...   Jun 18 2006, 11:58 PM
- - WorkOver   I wouldn't be as this extreme in every game, j...   Jun 19 2006, 06:08 PM


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