80s training montages and asian mentors |
80s training montages and asian mentors |
Jul 13 2006, 10:12 PM
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Many of you probably remember how back in your favorite 80s martial arts films the hero was only able to kick ass after he went through a two minute training montage with funky pseudo asian music blared in the background and an asian mentor. Examples of this would be Bloodsport, Kickboxer, and The Karate Kid.
I decided that in order to enhance SRs 80s-ness I should write a SR3 rule for training montages. My aim was to keep the rule fun but not too powerful, so give me your comments. Training Montage: If your character needs to become more powerful in many different ways within a shorter time frame you will need a training montage. A training montage offers a reduced karma cost and time investment for a character who needs to perfect many different skills and attributes at once. It's only a "good deal" if you are improving many things at once. A montage costs the following amount of karma: (karma cost of most expensive skill or attribute improvement) + (average karma cost of all other skill or attribute improvements) A montage uses the same formula for time with "time" replacing the term "karma cost" in the above equation. In order to be able to execute a training montage two conditions must be met: 1.) A character must have an appropriate level "Asian Mentor" contact. (See below.) 2.) The player of the character must pick and play appropriate training montage 80s music and, for at least two minutes, must physically act out his or her character training and improving with the music playing in the background. The montage does not take effect until the player has succeeded in making the other players present giggle. Asian Mentor Contact The Asian Mentor Contact costs the same as any other normal SR3 contact. However, you need an Asian Mentor to be able to perform a training montage. The usefulness of the montage depends on the level of your Asian Mentor contact. A level 1 Asian Mentor contact allows you make a training montage for the purpose of raising skills or attributes up to a limit of level 3. A level 2 Asian Mentor contact allows you to make a training montage for the purpose of raising skills or attributes up to a limit of level 6. A level 3 Asian Mentor contact allows you to raise skills or attributes as high as you want during a training montage but the drawback of the level 3 Asian Mentor is that if he gets abducted your character has no choice but to attempt a rescue and the GM is required to torture you with ninjas in the commission of your rescue. ("IZUMO!!!" - American Ninja 3.) |
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