![]() |
![]() |
![]() ![]()
Post
#1
|
|
Snakehandler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 ![]() |
Okay, welcome all.
Although there will be multiple IC threads, this will be the single OoC thread. 1. Time The campaign will start in early 2070. Game time will progress fairly rapidly in some cases, and the players' individual threads will coalesce in Autumn or so. Because of the many mini-campaigns running on different timelines and gradually flowing into one another, Careful time/date stamping at the head of each post is essential! Long-term campaigns become meaningless when time is too flexible. If your dates are off, I will be asking you to edit them. Numerous free websites will generate an accurate 2070 calendar for you, if that helps. 2. Posting style Very basic here, but we have some first-timers. Italicize internal monologues/characters' thoughts. Player character/key NPC names in Bold. Time/date stamp at head of post in yellow. "Regular quote marks around dialogue." 3. Confidentiality I understand some of you will want to keep some aspects of your characters secret. Feel free to use spoilers and PMs as much as you like. For my part, however, as a general rule of thumb, I trust players to compartmentalize what they know and what their characters know. Some threads spoiler everything that not everyone else would know, and that works in most games. The way this will work, however, EVERYTHING would be spoilered until your characters get together a few months from now, and if we were gonna do that, we might as well just play the whole game by PM. So, I will generally NOT be using spoilers myself. If there is some PARTICULAR POINT that you want kept hush-hush about your character, PM me and I will try to keep it as quiet as is practical. 4. Dice Everyone will mostly make their own rolls on the honor system, with a few exceptions noted below. As a general rule, if you think you need a die roll but aren't sure or don't know what to roll or exactly what modifiers to use, GO AHEAD AND MAKE/POST THE ROLL. Asking me what to roll and waiting for my reply and then rolling costs us a day of real time. Make your best guess, explain what it is, and then post the numbers from left to right IN THE ORDER ROLLED. That way, if I assign additional modifiers, I can lop rolls off starting from the right, and if I assign a bonus, I can roll it myself and tack the results onto the right-hand end. Example of shooting somebody - Attribute + skill + specialization + smartlink - target running = 11 dice 3 5 6 3 6 1 1 4 4 3 6 = 4 successes Notice I didn't say what the attribute and skill levels were - you don't need to - I have your sheets and that lets you keep a bit of privacy. In this example, if I wanted to add a visibility modifier, I would just erase the last (X) numbers off the right. And I will be making things like Perception roles whenever I feel like it secretly, although feel free to initiate your own. 5. Karma Getting it I will send PMs with karma once a week. The awards will be based on frequency, individual awards, and team awards. Frequency: You get 2 points for the week if I have never had to wait over 24 hours for your reply to my post. If I wait over 24 hours once or twice, 1 point. More than that, 0 points in this category. I totally understand that this is a game, not a job. And unless it is extreme, I have no problem with slow posting (at least in the initial stages). The goal here is to encourage frequent posting in a fair manner, not to point any sort of angry finger at those that don't post as frequently. The criteria for this category will probably change once we are more into a team environment. Individual awards: Awards for excellent role-playing, guts, drama, and the rest of the list in the book. This may often be zero unless someone really shows me something (but based on the quality of the submissions, I have high hopes that you will give me an excuse to make more generous awards). Team awards: These are your points for achieving team goals - usually finishing a run, but it could be other accomplishments. These awards may be larger, but they will obviously not be coming up every week. Note that you are all a team of one to start with, and that this category may continue to include awards for individual goal completions even after we get into a team environment. Using it All karma expenditures must be logical and in character. But I am flexible about how you demonstrate this. Some examples - A) You can refer me to a number of times that you used your gun skill in combat, hence justifying raising it. B) You can refer me to a number of in-character posts where you mentioned "closing the window on your physics text to answer the incoming call" or "going home to wash off the grime of the run and relaxing in the bath with your physics textbook" and so on, and then raising your physics skill. Thus, if you have some plan to raise something, all it takes is a little color text over a couple of weeks. C) You can actually hire an intstuctor, use a chunk of game time practicing, and so forth. So you see there are many ways to easily justify spending your karma. What I don't want is a karate skill just materializing out of nowhere. All karma expeditures subject to GM approval. 6. Working together - you can lead a horse to water.... One very important thing we all need to remember is that we have the same real world goal - we need to get your character into a shadowrunner lifestyle. Deep enough into the runner lifestyle that they are a member of a team and go on runs regularly and generally all or a big part of their lives underground. And no matter what I do with my GM omnipotence and the rules of fairness temporarily cast aside, I cannot MAKE that happen. Racked with guilt over past crimes? You could enter a monastery. Family all killed? You could start a community activist group. Wanted for heinous crime? You could turn yourself in and trust the legal system. Mafia wants you dead? You could enter the witness protection program. The point is, no matter what I do, you can avoid the shadow lifestyle if you want to. But then why would you be playing Shadowrun? I will give you ample motivation and opportunity to select, from a world of life choices, the life of a shadowrunner. But you have to go the final distance through your roleplaying. By all means fight desperately against the forces arrayed against you. As I said, by doing so you may earn karma and possibly alleviate the negative effects of your 'big event.' But you WILL eventually get hammered to one degree or another (I have to balance those free lifestyles and super generous contact awards, after all!). And as I said, I will provide opportunity as well as motivation. With your assets frozen and Lone Star sirens fast approaching, you will not have to say "Hey, I guess I'll move to Seattle and become a shadowrunner." There will be opportunities for a more organic transition, provided we both work together toward Seattle and shadowrunning. (Note - not ALL of you will necessarily have heinous and melodramatic beginnings, just most. I am trying to come up with as wide a variety of motivators as possible.) 7. Three waves The waves are not a reflection of anything but which stories I think will require the most time in the game world (although my estimates could be wildly inaccurate). Subject to change at any moment: First wave To start no later than July 26 - Abbandon pragma MK Ultra Ankle Biter Second wave To start no later than August 2 - JDragon Blue Rondo Vegas Mister Juan Third wave To start no later than August 9 - Dire Radiant BlackHat Cedric Rolfsson Konsaki Apologies to third wavers. But like I said, actual starts will probably be much earlier. The dates above, however, you can bank on. And sorry about the length of this post. I figured once I put it up it will always be there as an easy-to-find reference, and I can edit it as campaign ground rules evolve. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 28th July 2025 - 01:04 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.