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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
Ok, after a rather short discussion with my earlier GM (who this time will be a player) we have taken a serious look on Ammunition and Vehicles – merely a few issues actually.
First: Vehicles and Combat. Ok, so vehicles ignores damage unless it penetrates armor, fine, except that most weapons can penetrate armour with a few successes – even more so with Ex-Explosive ammunition. Second: Ammunition Now, as many have discovered Ex-Explosive ammunition is even better than AV ammunition and usually chew up drones into itty-bitty pieces. Three people getting 1 measly hit each with a Pred4 would roughly make 12 boxes of damage on a Steel Lynx with Ex-Explosive ammunition. APDS ammunition? Why bother as Ex-Explosive are easier to find and have the same end result. Flechette VS vehicles – don’t get me started… Our small solutions. All vehicles ignore negative AP modifiers from weapons and ammunitions – except for AV ammunition who is designed for that kind of job. Ex-Ammunition has it’s armor modification removed as it is exceptionally powerful already. Flechette has its damage modification removed against vehicles. This means that even smaller drones like Dobermans can actually soak the damage from a heavy pistol with Ex-Ex ammunition (almost). |
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Lo-Fi Version | Time is now: 15th June 2025 - 01:15 PM |
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