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Target ![]() Group: Members Posts: 1 Joined: 13-August 06 Member No.: 9,105 ![]() |
I'm not a GM and I would still consider my self very new to the SR world. My basic problem is chase combat takes places under one minute increments. The problem one of the players is having is hackers, and normal combat (3sec/1 full rotation of turns) makes anyone driving a car weather through virtual dash or physically there absolutely useless in that they can only act once per minute. One of the players is “fed up” and can’t seem to grasp his mind around this. Rather than argue I would like to know how others might handle this chase issue in game time per turn. Again I’m a newbie with SR and there might be a lot I am missing but any help would be appreciated in trying to make this, make sense
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Lo-Fi Version | Time is now: 27th July 2025 - 03:18 AM |
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