IPB

Welcome Guest ( Log In | Register )

> Multiple combat time constraints, Issues with chase combat
KnThrak
post Aug 13 2006, 07:42 PM
Post #1


Target
*

Group: Members
Posts: 1
Joined: 13-August 06
Member No.: 9,105



I'm not a GM and I would still consider my self very new to the SR world. My basic problem is chase combat takes places under one minute increments. The problem one of the players is having is hackers, and normal combat (3sec/1 full rotation of turns) makes anyone driving a car weather through virtual dash or physically there absolutely useless in that they can only act once per minute. One of the players is “fed up” and can’t seem to grasp his mind around this. Rather than argue I would like to know how others might handle this chase issue in game time per turn. Again I’m a newbie with SR and there might be a lot I am missing but any help would be appreciated in trying to make this, make sense
Go to the top of the page
 
+Quote Post

Posts in this topic


Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 27th July 2025 - 03:18 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.