Aug 14 2006, 02:38 PM
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Shooting Target ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 1,784 Joined: 28-July 04 From: Cleveland, OH Member No.: 6,522 |
Here's a quick preview of the key part of an article that will be appearing in the (now late) July 2006 issue of Commando Quarterly.
--------------------- The vast majority of the book is available to Shadowrun Missions characters, as soon as players purchase it. This includes all of the new traditions, adept powers, mentor spirits, metamagics, qualities, skills and spells. Of course, existing characters cannot switch their tradition or mentor spirit, but new characters are welcome to use those. The bad news is that GMs are encouraged to also use the new Focus Addiction and Geasa rules. There are two key items that aren’t well suited to a worldwide campaign, and those have to be noted. GMs who are using Missions for their home campaigns have the right to do as they wish. However, if a character is to remain portable for convention play, these need to be excluded. 1. Shadowrun Missions characters cannot use any of the NPC traditions or metamagics outlined in the Magical Threats chapter. Those abilities just aren’t designed for balanced PCs, especially in a worldwide campaign with different GMs. 2. For now, we will not be implementing the spell design rules for PC use. There’s simply too much room for GM interpretation to allow us to give PCs that much leeway. However, if folks propose new spells on the Dumpshock Shadowrun Missions forums, we may include a list of additional Shadowrun Missions spells in a future issue of Commando Quarterly. All such spells will be subject to review by the Shadowrun Missions writing team. -------------- If you'd like to design a new spell for your Missions character to use, this is as good a place as any to post it. :) |
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the_dunner Using Street Magic in Missions Aug 14 2006, 02:38 PM
Deacon By that, do you mean under this thread, or should ... Aug 15 2006, 01:28 AM
the_dunner QUOTE (Deacon) By that, do you mean under this thr... Aug 15 2006, 12:04 PM
Aaron Spell idea (with a terrible name):
Fake ID (Physi... Aug 19 2006, 03:55 PM
the_dunner Looks like something that could be popular. Aug 19 2006, 04:23 PM
toturi I take it that the Magical Groups and alternate tr... Oct 10 2006, 04:56 AM
the_dunner QUOTE (toturi) I take it that the Magical Groups a... Oct 10 2006, 11:48 AM
toturi I have a question about implementation of the Many... Dec 18 2006, 02:08 PM
the_dunner QUOTE (toturi) There are canon example of what eac... Dec 18 2006, 07:59 PM
pbangarth QUOTE (the_dunner)
The vast majority of the book ... Jan 9 2007, 03:33 PM
the_dunner QUOTE (pbangarth) I asked the Shadowrun info line ... Jan 9 2007, 07:47 PM
BishopMcQ There goes the concept I was about to pitch for th... Jan 9 2007, 08:54 PM
paws2sky QUOTE (the_dunner @ Aug 14 2006, 09:38 AM... Jun 6 2008, 05:06 PM
the_dunner QUOTE (paws2sky @ Jun 6 2008, 01:06 PM) S... Jun 6 2008, 06:25 PM
pbangarth QUOTE (the_dunner) For purposes of most Missions a... Jan 10 2007, 05:00 AM
pbangarth QUOTE (the_dunner) QUOTE (toturi @ Oct 9 2006... Feb 13 2007, 05:54 PM
the_dunner Use the standard procedures per SM p.69. Make you... Feb 13 2007, 07:20 PM
paws2sky I'll start with these. I'll edit and add m... Jun 6 2008, 07:16 PM
the_dunner QUOTE (paws2sky @ Jun 6 2008, 03:16 PM) I... Jun 6 2008, 07:39 PM
the_dunner QUOTE (paws2sky @ Jun 6 2008, 03:16 PM) I... Jun 11 2008, 09:49 PM
paws2sky Yep, that was double post. (First one I've had... Jun 6 2008, 07:59 PM
paws2sky Okay, updated the single target and area effect el... Jun 11 2008, 07:50 PM![]() ![]() |
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