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> Corporate Anarchy -cyberpunk mod for hl2
cerberus
post Oct 20 2003, 01:08 PM
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Just wanted to repost the link to the corporate anarchy mod now that the forums have been reset.

Corporate Anarchy

Progress has gone pretty well with mapping, modeling, and concept work. The team has increased as well, we're now at 19 core members. The main reason I've started this whole project was microsofts neglect of the shadowrun license, and also the lack of any good cyberpunk multiplayer games. While Dues Ex has shown that cyberpunk genre fps/rpg games can be quite popular, its multiplayer ability was poorly implemented. As such, there is NO good multiplayer fps game in the cyberpunk genre. There are alot of game mechanics that I wanted to do with shadowrun, but the sheer complexity and amount of calculations makes it extremely prohibitive. Both my enjoyment of shadowrun and my discontent with its shortcomings have been put into this new effort.

Unlike the traits of shadowrun
Body
Strength
Quickness
Intelligence
Charisma

We have
Strength
Speed
Precision
Armoring
Stealth
Sensory

The more high numbered traits, the more expensive it becomes to purchase the trait. Extra penalties apply for having high traits that are almost opposed to each other, for example speed and armoring, stealth and sensory. Its my hope that this system will encourage players to make specialized characters that excel at one particular playstyle.

Unlike any other game I know of, in CA your traits significantly control how your weapons handle. Strength reduces the recoil of the gun, speed allows your firing cone to shrink faster after the recoil has increased the size of the firing cone, and precision gives you higher overall accuracy.

Anyway if you have some suggestions or ideas for the mod, feel free to post on the forums. If all goes well, this should be THE game to play if your a shadowrun fan. However we have no plans for magic at this time, we don't want to do TOO much at once.
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Posts in this topic
- cerberus   Corporate Anarchy -cyberpunk mod for hl2   Oct 20 2003, 01:08 PM
- - Kanada Ten   Some of the Art The concept art is amazing.   Oct 22 2003, 01:22 AM
- - Connor   Looks pretty cool to me. I can't wait to see m...   Oct 22 2003, 06:26 AM
- - Sepherim   Yup, quite nice indeed. When will we see the mod c...   Oct 22 2003, 02:45 PM
- - Voorhees   How can a mod have started when the games not even...   Oct 25 2003, 03:26 AM
- - cerberus   Modeling can be done beforehand, and rough maps ca...   Oct 26 2003, 06:18 AM
- - Adhoc   Have you contacted Microsoft and asked them if you...   Nov 6 2003, 10:44 AM
- - hobgoblin   the problem is that no cyberpunk game is complete ...   Nov 9 2003, 02:13 PM
- - cerberus   very valid opinion. Cyberspace needed for game to ...   Nov 13 2003, 08:54 PM
- - cerberus   I'm not trying to specifically bump this threa...   Dec 13 2003, 07:07 AM
- - hobgoblin   as long as i can maybe take over some security gun...   Dec 13 2003, 05:35 PM
- - Dogsoup   That is a sweetass fucking mecha. So, there. I had...   Dec 13 2003, 07:04 PM
- - Logo   Anything cyberpunk is worth a shot. I will mention...   Dec 13 2003, 09:15 PM
- - cerberus   January Update is up. Both some concept drawing an...   Jan 29 2004, 05:30 AM
- - cerberus   Lonestars got nothing on these guys! cop con...   Mar 23 2004, 12:44 AM
- - Grey   Man, that art is looking SWEET. I'll be makin...   Mar 23 2004, 12:52 AM
- - Krypter   Very nice. Looks like Quakeulf is following in the...   Mar 23 2004, 10:28 PM
- - Stumps   Gotta toss my hat in this one and say that not onl...   Mar 25 2004, 06:20 AM
- - lorg   QUOTE This is a pretty good vision of what the ins...   Mar 25 2004, 08:33 AM
- - Panzergeist   Sounds neat, but I don't like the idea of oppo...   Mar 26 2004, 01:32 AM
- - Stumps   Speed and toughness aren't always found in the...   Mar 26 2004, 05:01 AM
- - cerberus   just because a trait is opposing doesn't meant...   Mar 30 2004, 05:45 AM
- - hobgoblin   gah, i hate the forum on that page, it keeps bitch...   Mar 30 2004, 01:54 PM
- - cerberus   Well theres a problem with doing hacking the shado...   Apr 5 2004, 05:55 PM
- - hobgoblin   well i made some posts over on the corporate anarc...   Apr 5 2004, 06:48 PM
- - cerberus   The websites been redesigned, we've got more c...   Jul 1 2004, 05:18 PM


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