Sep 28 2006, 12:50 AM
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 10-June 06 Member No.: 8,691 |
For firearms: using firearms is easier for strong character than feeble ones, especially the big cannons. This rule applies for any kind of weapons except for launchers and tasers...
A character needs a minimum strength equal to the weapon's base DV (not including ammo modifier) to use any firearm. His effective strength to determine his ability to fire a weapon is increased by two if the character holds the weapon with both hands. In the case a character's strength is lower than the gun's requirement, every point of difference between minimum required strength and the character's point increase the recoil modifier (even from single-shot weapons) by two...For example, a strength 2 character holding an ingram smartgun (DV of 5) has a recoil modifier of 6 to any of his actions. Recoil compensation applies as always. In the case a character's strength is higher than the requirement, every two points of strength above the requirement gives the user a free recoil compensation point...For example a troll with a strength of 9 using the same ingram smartgun would have an extra recoil compensation of 2... What do you think? |
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Dentris House Rule Sep 28 2006, 12:50 AM
Cold-Dragon Even the tiniest of the guns (a hold out, which is... Sep 28 2006, 12:58 AM
Dentris A strength 2 character is able to use any of the f... Sep 28 2006, 01:00 AM
Squinky I like where you are going with this, but there ar... Sep 28 2006, 01:09 AM
Mistwalker Any reason why you don't go with the old SR ru... Sep 28 2006, 01:11 AM
Cold-Dragon For Light pistols, I might agree reluctantly to th... Sep 28 2006, 01:16 AM
Dentris Ok, maybe hold-out pistols are problematic, but i ... Sep 28 2006, 02:10 PM
ShadowDragon Sounds needlessly harsh. Why are you adding this h... Sep 28 2006, 06:58 PM
Teulisch hmm. i see where this is going. I think if you wan... Sep 28 2006, 07:14 PM
Serbitar If I wanted to make such a rule I would do the fol... Sep 28 2006, 07:22 PM![]() ![]() |
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