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Moving Target ![]() ![]() Group: Members Posts: 132 Joined: 4-May 03 Member No.: 4,535 ![]() |
in my game it seems as though the mage is overpowerd in the 'legwork phase' of our runs, he always seems to be able to go into astral and find out whats going on inside of any building/meet/facility. I normally only use wards on the 'treasure' room, the final objective, since i got the impression they were rare/expensive, am i correct or should i ward off whole buildings?
also i will try to use watchers, but i am fuzzy on whether watchers automatically see a runner or whether he can do astral stealth tests to sneak by them and observe, or whether he just has to count on them failing their intelligence test to report back or whatever. Is there a way to use watchers without making them totally screw over his astral recon like some sort of deus ex machina? also what info can i limit? obviously he cant check digital data, nor read, but how about listening? the current situation is that another team is going to be raiding the building the runners are in, and id like the ones near the buildings entrance to have a chance to hide from the other team, but they may think im softballing if the other guys dont astral recon, but if i have them do so without my players even knowing they are coming how to make them not auto-detected by the astral scout? |
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Lo-Fi Version | Time is now: 10th July 2025 - 05:24 PM |
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