![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 ![]() |
I know that I'm the one that usually is writing about things that would make magic users more powerful so this may throw people for a loop.
I decided to limit the magic attribute to 9 just like all the other abilities. You can initiate up to grade 9 as well, but you have to reach a magic of 5 in order to take your first initiation. Physads are not screwed by this because I decided to allow them to gain physad abilities as metamagic. I was thinking about limiting certain physad abilities to metamagic only. That way there would be a basic and an advanced list. Part of the reason for this was reading about the increadibly powerful spells that could be generated at force 12 and higher (the posting about the spirit of man). I decided I didn't want to deal with that anywhere in the future. I was also thinking of limiting Foci that you can use to half your magic rating. Low level foci (1-3) would be fairly cheap and not require strange materials. Above that you get more expensive. The ones with the expensive materials would be able to break this limit but would max out at 8 with anything higher then that would just be plot. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 19th June 2025 - 06:33 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.