Technomancers, How to GM for them? |
Technomancers, How to GM for them? |
Nov 3 2006, 01:48 AM
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Target Group: Members Posts: 29 Joined: 3-November 06 Member No.: 9,767 |
I'm running into problems with running for the Technomancer in my group. The Technomancer seems to take up a ton of gameplay time compared to the rest of the group. When he's in the Matrix searching for info or cracking into a place, there is basically nothing the other players can do except for sit around and wait till he's done. Last gaming session the others basically had to wait an hour of REAL time for him to do something. But in gametime, it only took a few minutes. It just seems too time consuming.
Secondly, it seems like some things are too easy too do in the Matrix. Data Search rolls don't seem like a matter of skill, they seem like a matter of time. Just keep rolling until you get the proper amount of successes and the GM has to tell you the info. How can you effectively GM for a Technomancer without leaving the group out? It just seems to time-consuming and wasteful to me to even deal with. |
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