![]() |
![]() |
![]()
Post
#1
|
|
Target ![]() Group: Members Posts: 16 Joined: 13-October 06 Member No.: 9,610 ![]() |
Maybe I'm missing a few things....
a lot of things. Let takes a hypothetical, really good hermetic mage, in violent situation. (The numbers below denote dice) Hermetic A Magic 6. Spellcasting 5. Spellcasting Focus (combat) 3. Spellcasting Speciality (combat) 2. Combat enhancing totem spirit 2. 18 Dice. Vs.. the exact counter to that - basically, same dice but the specialties/focii are in Counterspelling (combat). So Hermetic A vs Hermetic B. Where Hermetic B is the really good "combat counterspeller". Now Hermetic A decides to over-cast manaball... (12 Physical + Successes) Is the best defence Hermetic B can offer 18 dice? Is there some personal/shadowrunning group pre-cast magic shielding/warding that can be used? Because based on straight counterspelling - assuming equal skill - you're looking at a 50-50 roll that decides life or death for any character... Sam W. All this in comparisson to a troll who is sporting something like 29 dice of combined Body + Armor to resist damage... |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 10th June 2025 - 05:15 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.