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Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 ![]() |
I've posted a similar topic before, but I run into this kind of problem a lot - after designing a character to be good at what he does, then using karma to get rid of any glaring weaknesses, I find myself unable to decide what to spend the points on.
Here are the stats of the character in question: ATTRIBUTES Body: 6 Quickness: 6 Strength: 5 Charisma: 4 Intelligence: 6 Willpower: 6 Essence: 1.00 Reaction: 6+2d6 Combat Pool: 9 SKILLS Active Pistols: 6 Unarmed Combat/Karate: 3/5 Clubs/Stun Baton: 3/5 Athletics: 6 Stealth: 6 Computer: 5 Electronics: 6 Electronics B/R: 6 Negotiation/Fast Talk: 3/5 Knowledge Electronics: 5 Safehouse Locations: 5 Security Companies: 4 Security Design: 4 Security Procedures: 6 Security Systems: 6 Languages English: 6 Japanese: 3 Skillwires / Skillsoft Jukebox (Rating 5 / Task Pool 3) Biotech Car Demolitions Diving Etiquette Launch Weapons Lockpick Negotiation Rifles Throwing Wilderness Survival German Japanese Russian Spanish He's a sneaky B&E guy, so he relies heavily on Stealth, Electronics, and Electronics B/R - but he's got an Encephalon, so he's got the latter two skills effectively at 8 already, and uses a ruthenium suit for serious sneaking, which matters so much more than raw skill. (for non-adepts, anyway) I've got 15 karma to spend, and frankly, throwing in 10 or more points to get one of those skills from a 6 to a 7 seems like a waste... but so does spending it on broadening his skill selection, when for rarely-used skills it makes a lot more sense to just buy a skillsoft. Spending the points on getting some more knowledge skills is actually starting to seem like an attractive idea... Though given that the character's a dwarf, he's actually got some attributes it'd be relatively cheap to advance, but the question, again, is whether that'd be worth it. Any suggestions? (Oh yeah... Please assume that in the game I'm playing in, the character works just fine, and doesn't in fact have any glaring weaknesses - so there's no need to point out, that, for example in your game only a munchkin wouldn't have some kind of vehicle skill, or that your GM would never allow a character with a ECD, or that the way you run skillwires, he would constantly run into trouble when trying to use multiple skills at once, or... well, you get the idea. ;)) |
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Lo-Fi Version | Time is now: 25th July 2025 - 08:14 AM |
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