Here are the stats of the character in question:
ATTRIBUTES
Body: 6
Quickness: 6
Strength: 5
Charisma: 4
Intelligence: 6
Willpower: 6
Essence: 1.00
Reaction: 6+2d6
Combat Pool: 9
SKILLS
Active
Pistols: 6
Unarmed Combat/Karate: 3/5
Clubs/Stun Baton: 3/5
Athletics: 6
Stealth: 6
Computer: 5
Electronics: 6
Electronics B/R: 6
Negotiation/Fast Talk: 3/5
Knowledge
Electronics: 5
Safehouse Locations: 5
Security Companies: 4
Security Design: 4
Security Procedures: 6
Security Systems: 6
Languages
English: 6
Japanese: 3
Skillwires / Skillsoft Jukebox (Rating 5 / Task Pool 3)
Biotech
Car
Demolitions
Diving
Etiquette
Launch Weapons
Lockpick
Negotiation
Rifles
Throwing
Wilderness Survival
German
Japanese
Russian
Spanish
He's a sneaky B&E guy, so he relies heavily on Stealth, Electronics, and Electronics B/R - but he's got an Encephalon, so he's got the latter two skills effectively at 8 already, and uses a ruthenium suit for serious sneaking, which matters so much more than raw skill. (for non-adepts, anyway)
I've got 15 karma to spend, and frankly, throwing in 10 or more points to get one of those skills from a 6 to a 7 seems like a waste... but so does spending it on broadening his skill selection, when for rarely-used skills it makes a lot more sense to just buy a skillsoft.
Spending the points on getting some more knowledge skills is actually starting to seem like an attractive idea...
Though given that the character's a dwarf, he's actually got some attributes it'd be relatively cheap to advance, but the question, again, is whether that'd be worth it.
Any suggestions?
(Oh yeah... Please assume that in the game I'm playing in, the character works just fine, and doesn't in fact have any glaring weaknesses - so there's no need to point out, that, for example in your game only a munchkin wouldn't have some kind of vehicle skill, or that your GM would never allow a character with a ECD, or that the way you run skillwires, he would constantly run into trouble when trying to use multiple skills at once, or... well, you get the idea.
