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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 2-January 07 From: Los Angeles, CA Member No.: 10,510 ![]() |
I thought I'd start a new thread to discuss this. The idea of having to give my players an upgrade of the exact piece of cyberwear they already have in order to be useful just seems to be a little trite. I think there needs to be a way to add Essence after character generation. You guys have way more experience with Shadowrun, though. What do you think of this? I have three ideas... 1) Allow Karma to be spent to increase Essence. It would be expensive, but kind of worth it. 2) All characters get an additional 4 Essence once the game starts. 3) Do away with Essence altogether and replace it with "cybermancy". Rather than cyberwear lowering your essence, it will raise your cybermancy (which starts at 0). I'd have to come up with rules for this, but if there is no upper limit, this allows infinite upgrade if you're willing to pay the price. I could see Cybermancy being used as a threshold for some tasks, or maybe there might even be some things where you can roll a Cybermany test to help you. I could see riggers, for example, benefiting from being more machine than man. What do you think? Does this have any dramatic repercussions? Are there any mechanics (beyond magical healing) that use the essence score right now? |
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Lo-Fi Version | Time is now: 7th July 2025 - 03:25 AM |
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